Warriors Orochi is definitely getting easier the further I go through it.
Today’s mission is done and dusted in under 20 minutes — including the obligatory “upgrade and fusion” time before we actually get into the hackin’ and a-slashin’. This is keeping things fun and interesting, however; the sense of “power creep” is very satisfying indeed, and I’m looking forward to seeing how powerful my warriors are by the time I get to the final story campaigns!
For now, hit the jump to see how remarkably smoothly today’s rescue mission went.
Continue reading Warriors Wednesday: The Mail Must Get Through
We’re nearly there! On the Samurai Warriors campaign, that is.
Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.
After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.
Continue reading Warriors Wednesday: The God of War’s Windmill Blade
We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.
Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.
Let’s dive in, then.
MILD NSFW WARNING
Continue reading Evenicle: Fightin’ Waifus