Tag Archives: aesthetics

The MoeGamer Podcast: Episode 5 – GRAPHICS!!!

It’s that time again! No, not THAT time, podcast time. Jeez.

I’m once again joined by my good friend and longtime supporter Chris Caskie to discuss a subject that is close to both our hearts: graphics.

Hit the jump to watch the full video episode… and I’m working on getting audio-only versions set up now that we’ve established a good formula for these.

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The MoeGamer Awards: Best Game I Haven’t Covered

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award, as you might expect, gives me an excuse to bring up a game that I haven’t really talked about this year, despite it being something that is eminently worth talking about. The reason I haven’t talked about it is pretty simple: I haven’t finished playing it, and as regular readers know I prefer not to write in detail about something without having a thorough understanding of it, usually by at the very least beating its main story.

The other reason I held fire is that there were a flurry of articles about it around the period of its release earlier in the year, and I didn’t want to add to that noise at the time. I do want to acknowledge it before the year is out, however, so that’s what today’s award is all about.

And the winner is…

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Megadimension Neptunia V-II: Sights and Sounds

One of the most appealing elements of the Neptunia series for fans is its consistent and instantly recognisable aesthetic.

This is largely the work of artist Tsunako. In fact, the Neptunia series at least partly came about as a result of developers Idea Factory and Compile Heart wanting to give her artwork a more prominent role after her previous contributions to games such as Cross Edge and Trinity Universe.

We shouldn’t understate the other aspects of Neptunia’s aesthetic, though; it’s not just about visuals. It’s also about how the games sound, and between the soundtrack, voice acting and even sound effects, it’s clear that the team behind the series has thought about this just as much as the art style.

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Senran Kagura Estival Versus: Sights and Sounds

The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too.

Combining the distinctive character designs of artist Nan Yaegashi with a delightfully rockin’ (and varied) soundtrack, Senran Kagura clearly has a keen awareness of the fact that successful series consider their identities carefully. While it clearly isn’t on the same scale in terms of budget as today’s most lavish triple-A titles, what it does do within the constraints of its medium, console hardware, game engine and presentation style is a significant factor in what makes it one of the most fondly regarded Japanese franchises out there.

Senran Kagura Estival Versus is the most impressive installment to date — and while it shines on the lovely screen of the Vita, it’s an absolute delight to behold on a big TV thanks to the PS4 version.

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