Tag Archives: aesthetics

Puzzler Essentials: Money Puzzle Exchanger

If there’s one thing the Neo Geo is good at, it’s… well, it’s fighting games, but if there’s more than one thing the Neo Geo is good at, puzzle games are definitely in the mix too.

Money Puzzle Exchanger is a 1997 release from Japanese developer Face that began its life on the Neo Geo MVS system before later being ported to Game Boy and PlayStation. These days, it’s pretty easy to get hold of in its initial incarnation thanks to it being part of Hamster’s Arcade Archives series, whose various releases have found their way to numerous platforms over the last few years.

And that’s fortunate, because Money Puzzle Exchanger is a great game that is well worth your time and… well, money.

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The MoeGamer Podcast: Episode 22 – A Crafted World

Happy Monday! Banish those new work week blues with another episode of The MoeGamer Podcast, featuring my fine self and the ever-charming Mr Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

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Delving into Kirby and the Rainbow Paintbrush – #2

Okay. Let’s talk about how this game looks, because it’s a real highlight of the experience.

One of the things I really like about the Nintendo of the Wii U and Switch generations in particular is the fact that they’ve demonstrated themselves to not be afraid of experimenting with aesthetics and overall style — though there’s a certain amount of internal consistency there, too.

Specifically, it’s all about Nintendo’s desire to make interactive experiences that are as much “toys” as they are “games”. And Kirby and the Rainbow Paintbrush is a great example of this at work.

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The MoeGamer Podcast: Episode 5 – GRAPHICS!!!

It’s that time again! No, not THAT time, podcast time. Jeez.

I’m once again joined by my good friend and longtime supporter Chris Caskie to discuss a subject that is close to both our hearts: graphics.

Hit the jump to watch the full video episode… and I’m working on getting audio-only versions set up now that we’ve established a good formula for these.

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The MoeGamer Awards: Best Game I Haven’t Covered

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award, as you might expect, gives me an excuse to bring up a game that I haven’t really talked about this year, despite it being something that is eminently worth talking about. The reason I haven’t talked about it is pretty simple: I haven’t finished playing it, and as regular readers know I prefer not to write in detail about something without having a thorough understanding of it, usually by at the very least beating its main story.

The other reason I held fire is that there were a flurry of articles about it around the period of its release earlier in the year, and I didn’t want to add to that noise at the time. I do want to acknowledge it before the year is out, however, so that’s what today’s award is all about.

And the winner is…

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Megadimension Neptunia V-II: Sights and Sounds

cropped-nep-header-2922355This article is one chapter of a multi-part Cover Game feature!
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One of the most appealing elements of the Neptunia series for fans is its consistent and instantly recognisable aesthetic.

This is largely the work of artist Tsunako. In fact, the Neptunia series at least partly came about as a result of developers Idea Factory and Compile Heart wanting to give her artwork a more prominent role after her previous contributions to games such as Cross Edge and Trinity Universe.

We shouldn’t understate the other aspects of Neptunia’s aesthetic, though; it’s not just about visuals. It’s also about how the games sound, and between the soundtrack, voice acting and even sound effects, it’s clear that the team behind the series has thought about this just as much as the art style.

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Senran Kagura Estival Versus: Sights and Sounds

cropped-ev-header-5195689This article is one chapter of a multi-part Cover Game feature!
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The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too.

Combining the distinctive character designs of artist Nan Yaegashi with a delightfully rockin’ (and varied) soundtrack, Senran Kagura clearly has a keen awareness of the fact that successful series consider their identities carefully. While it clearly isn’t on the same scale in terms of budget as today’s most lavish triple-A titles, what it does do within the constraints of its medium, console hardware, game engine and presentation style is a significant factor in what makes it one of the most fondly regarded Japanese franchises out there.

Senran Kagura Estival Versus is the most impressive installment to date — and while it shines on the lovely screen of the Vita, it’s an absolute delight to behold on a big TV thanks to the PS4 version.

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