Tag Archives: Nintendo

The MoeGamer Podcast: Episode 24 – The Obligatory E3 Podcast

Hello boys and girls, it’s time for another MoeGamer Podcast featuring a glorious trifecta of my good self, Mr Chris Caskie of MrGilderPixels and Twitch streamer Joe “Erichannel” Sigadel.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer. (I encourage you to watch today’s episode if you have the means to, as there are lots of cool things to look at!)

Continue reading The MoeGamer Podcast: Episode 24 – The Obligatory E3 Podcast

Waifu Wednesday: Pokégirls, Vol. 1

With Nintendo’s recent showing of Pokémon Sword and Shield at E3, I thought today would be a fine time to celebrate an aspect of the series that I’m rather fond of.

It’s not the variety of new Pokémon to catch in each new installment. It’s not the new world to explore. It’s not the prospect of battling and trading in an attempt to assemble an invincible fighting team.

It is, of course, the fact that Pokémon as a series is absolutely overflowing with cute girls. And as a relative latecomer to the series (Moon was the first I really played seriously), clearly I have some catching up to do in this regard… so I asked my good friend and podcasting partner Chris who were some of his favourites. Let’s explore them together in no particular order!

Continue reading Waifu Wednesday: Pokégirls, Vol. 1

Delving Into Kirby’s Dream Course – #2

Minigolf is, to borrow a phrase from a completely different sport, a funny old game.

Typically implied to be a rather silly, chaotic affair rather than something to be taken seriously, your average minigolf course nonetheless tends to include a variety of fiendish obstacles to negotiate, many of which will tax even the most skilled putters among us.

Kirby’s Dream Course, being a minigolf game that takes place entirely in a digitally rendered dreamworld, is free to do even more ridiculous things with its course design than would be possible in reality. And herein lies its main appeal.

Continue reading Delving Into Kirby’s Dream Course – #2

NES Essentials: Mario Bros.

I’ve always had a soft spot for Mario Bros. ever since I first encountered it — not on a Nintendo platform, as you might expect, but on the Atari 8-bit range of computers.

This 1983 arcade game from Nintendo isn’t the most fondly remembered installment in the portly plumber’s long-running adventures — but revisiting it today reveals it to still be a lot of fun and eminently worth playing.

Plus, if you have a Nintendo Switch Online membership, it is, at the time of writing, one of the many NES games you get included as part of your subscription.

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Delving Into Castlevania – #2

Last time around, we looked at how Castlevania’s overall mechanics and sense of game design can be traced forward to technical action games such as From Software’s popular titles.

Today, I wanted to focus on some other important and distinctive aspects of this original NES installment: specifically the platforming component, and the boss fights.

All of the elements we’ll have talked about by the end of today combine together to create the distinctive experience that is Castlevania — not just for this first game, but for much of the early series.

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NES Essentials: Donkey Kong Jr.

If there’s one thing Nintendo has absolutely always been good at, it’s sequels.

How do you follow up a big hit like Donkey Kong? More of the same? Some lesser companies might think that is a good way of doing things, but not Nintendo — even back in the ’80s. Instead, they chose to take a very interesting approach: they’d take the formula of Donkey Kong and flip it on its head, placing the previous game’s hero in the role of the villain, and tasking you with rescuing the titular big ape.

Donkey Kong Jr. was born, and Nintendo’s rapidly establishing reputation for creating simple to understand, difficult to master and highly addictive games was further cemented.

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Delving Into Kirby’s Dream Course – #1

During my exploration of Kirby and the Rainbow Paintbrush, I mentioned that I wasn’t sure what to expect from a Kirby game other than, well, the unexpected.

I was expecting at least some of the games in the series to be relatively conventional platform games — and I know they’re there somewhere! — but the next one I happened to alight upon, courtesy of the SNES Mini’s built-in lineup of games, was Kirby’s Dream Course.

I had no set expectations for what Kirby’s Dream Course was going to be before firing it up for the first time. But I can tell you I didn’t expect it to be a thoroughly charming minigolf game!

Continue reading Delving Into Kirby’s Dream Course – #1

Delving into Kirby and the Rainbow Paintbrush – #2

Okay. Let’s talk about how this game looks, because it’s a real highlight of the experience.

One of the things I really like about the Nintendo of the Wii U and Switch generations in particular is the fact that they’ve demonstrated themselves to not be afraid of experimenting with aesthetics and overall style — though there’s a certain amount of internal consistency there, too.

Specifically, it’s all about Nintendo’s desire to make interactive experiences that are as much “toys” as they are “games”. And Kirby and the Rainbow Paintbrush is a great example of this at work.

Continue reading Delving into Kirby and the Rainbow Paintbrush – #2

Delving Into Kirby and the Rainbow Paintbrush – #1

One of the Nintendo series that I have never really explored over the years is Kirby. This isn’t for any reason other than the fact I simply haven’t really got around to it.

I picked up Wii U title Kirby and the Rainbow Paintbrush (known as Kirby and the Rainbow Curse elsewhere, I believe) a little while back, and just recently I thought I’d put it through its paces just to see what was going on.

So far I’m having a blast. I understand it’s not like some other Kirby games… but I also understand that there isn’t really a set “Kirby formula” in the way that some other Nintendo franchises have a distinctive way of doing things. So as such it’s an interesting one to start with… and an interesting one to take on its own merits.

Continue reading Delving Into Kirby and the Rainbow Paintbrush – #1

Sonic the Hedgehog: A New Twist

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
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Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?

Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.

The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)

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