Quake is here! Again. Only this time around, it’s (re)releasing in a context where it actually feels fresh and interesting, rather than a technologically superior version of things we’ve seen before.
It’s fascinating quite how well Quake holds up today, particularly when compared to today’s takes on first-person shooters. Night Dive Studios’ new remaster of the game is incredibly respectful to the original while adding a bunch of conveniences that modern players would demand — and there’s a whole lot of game in there to enjoy, too.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?
Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?
Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?
Continue reading Doom on Switch Doesn’t Suck Any More
[UPDATE 27/07/2019 — Bethesda has said in a tweet that the online login requirement mentioned in this article was originally intended to be an optional feature for their “Slayer’s Club” members to obtain rewards for playing the classic Doom games. They are presently working on a fix to remove the mandatory online login. The original article follows while the situation remains.]
The sudden, surprise news that id Software’s venerable first-person shooter Doom was coming to Nintendo Switch (and PS4, and Xbox One) was initially very exciting indeed.
In celebration of Doom’s 25th anniversary, it seemed, we were to be treated to modern ports of Doom, Doom II and the underappreciated Doom III — and they were going to be cheap. Moreover, the fact that they were coming to Switch meant that you’d finally be able to take a competent version of Doom on the go with you without having to battle mobile versions’ awful touchscreen controls.
And indeed, you can now take a competent version of Doom on the go with you… but there are some important things to note. Let’s take a look.
Continue reading Doom: Now Available On the Go. Kind Of.
Hello boys and girls, it’s time for another MoeGamer Podcast featuring a glorious trifecta of my good self, Mr Chris Caskie of MrGilderPixels and Twitch streamer Joe “Erichannel” Sigadel.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer. (I encourage you to watch today’s episode if you have the means to, as there are lots of cool things to look at!)
Continue reading The MoeGamer Podcast: Episode 24 – The Obligatory E3 Podcast
I’ve asked this question before in our visual novel column, but it bears repeating: why do we play?
The answer is different for everyone, even between fans of the same type of game. Some enjoy JRPGs for their heavy focus on story and character development in a narrative sense; others enjoy the gradual process of building up their strength and power and being able to take on the toughest challenges the game has to offer. Others still enjoy finding all the secrets there are to find in the game — and there are usually a lot.
For me, as a self-confessed narrative junkie, I primarily enjoy the experience of hanging out with the characters, of fighting alongside them and, eventually, taking on some sort of earth-shattering, physically-improbable Big Bad, probably in space. Battling against all odds. Building those bonds between people that the Persona series is always banging on about, you know?
But this isn’t the only way to enjoy a JRPG.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Wandering the World