Every Extend Extra is a game that defies easy description. Is it a shoot ’em up? Is it a puzzle game? Yes. And no. And… uh…
For those familiar with the work of Tetsuya Mizuguchi and Q Entertainment, it is somewhat par for the course in that it is developed around the concept of “synaesthesia” — the subconscious connections that some people make between different sensory inputs, in this case sound, visuals and “touch” of sorts through gameplay.
But for everyone else, it’s an initially baffling experience that, before long, becomes utterly compelling and fiendishly addictive.
Continue reading Shmuzzler Essentials: Every Extend Extra
There’s something about handheld systems that just makes puzzle games feel right.
The PlayStation Portable was no stranger to games of this type, of course, what with the excellent Lumines being a launch title for the system and a wide variety of other brainteasers making solid appearances on the platform over the subsequent years.
One of the most interesting and unusual titles on the platform is 2006’s Gunpey, actually the latest installment in a series that got its start on the Japan-only WonderSwan system.
Continue reading Puzzler Essentials: Gunpey