Tag Archives: puzzler

Taito Essentials: Cameltry

What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.

So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.

Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.

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Puzzler Essentials: Lumines

There’s been an unwritten rule ever since the days of the Game Boy that every major new handheld system must launch with at least one awesome puzzle game.

Sony’s PlayStation Portable was no exception, launching with the wonderful Lumines (pronounced “luminous”, not “loo-mines”, as I’ve heard some people call it), a game that combined the familiar style of falling-block puzzling with the synaesthetic blend of light and sound patterns designer Tetsuya Mizuguchi had used to such great effect in his renowned Dreamcast title Rez, and which he would later use once again in the PSP versions of Gunpey and Every Extend Extra.

Lumines isn’t a complex game in mechanical terms. But it is most definitely not a quick-hit throwaway experience, either; on the contrary, when you sit down for a game of Lumines, expect to be staring glassy-eyed at your PSP for at least half an hour before you’ll be able to tear yourself away.

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Shmuzzler Essentials: Every Extend Extra

Every Extend Extra is a game that defies easy description. Is it a shoot ’em up? Is it a puzzle game? Yes. And no. And… uh…

For those familiar with the work of Tetsuya Mizuguchi and Q Entertainment, it is somewhat par for the course in that it is developed around the concept of “synaesthesia” — the subconscious connections that some people make between different sensory inputs, in this case sound, visuals and “touch” of sorts through gameplay.

But for everyone else, it’s an initially baffling experience that, before long, becomes utterly compelling and fiendishly addictive.

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Puzzler Essentials: Gunpey

There’s something about handheld systems that just makes puzzle games feel right.

The PlayStation Portable was no stranger to games of this type, of course, what with the excellent Lumines being a launch title for the system and a wide variety of other brainteasers making solid appearances on the platform over the subsequent years.

One of the most interesting and unusual titles on the platform is 2006’s Gunpey, actually the latest installment in a series that got its start on the Japan-only WonderSwan system.

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