There’s a lot of really good games on the Wii, many of which are completely forgotten in the mistaken assumption that the platform’s library is “all shovelware”.
Launch title Kororinpa is a good example of this. It’s an excellent example of how the platform’s iconic motion controls can be used to make a really rather compelling physics puzzler — and a game that deserved to do a whole lot better than it actually did! Oh well. At least we can appreciate it now.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Minigolf is, to borrow a phrase from a completely different sport, a funny old game.
Typically implied to be a rather silly, chaotic affair rather than something to be taken seriously, your average minigolf course nonetheless tends to include a variety of fiendish obstacles to negotiate, many of which will tax even the most skilled putters among us.
Kirby’s Dream Course, being a minigolf game that takes place entirely in a digitally rendered dreamworld, is free to do even more ridiculous things with its course design than would be possible in reality. And herein lies its main appeal.
Continue reading Delving Into Kirby’s Dream Course – #2
During my exploration of Kirby and the Rainbow Paintbrush, I mentioned that I wasn’t sure what to expect from a Kirby game other than, well, the unexpected.
I was expecting at least some of the games in the series to be relatively conventional platform games — and I know they’re there somewhere! — but the next one I happened to alight upon, courtesy of the SNES Mini’s built-in lineup of games, was Kirby’s Dream Course.
I had no set expectations for what Kirby’s Dream Course was going to be before firing it up for the first time. But I can tell you I didn’t expect it to be a thoroughly charming minigolf game!
Continue reading Delving Into Kirby’s Dream Course – #1