Tag Archives: Super Famicom

Delving into Dragon Quest: Hand of the Heavenly Bride – #5

I haven’t had as much time as I’d like to play Dragon Quest recently, but I took the time to play some at lunchtime today, and it reminded me of some things I’d like to talk about.

What I’m going to talk about today relates to the series as a whole, but with the release of newest installment Dragon Quest XI looming at the time of writing, it’s particularly pertinent to mention these things, given some of the issues that have been brought up by recent reviews.

So let us ponder a core aspect of not just Dragon Quest, but of the type of RPG that Dragon Quest went on to inspire. Let us contemplate grinding!

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Delving into Dragon Quest: Hand of the Heavenly Bride – #2

I’m about ten hours deep into Hand of the Heavenly Bride at the time of writing… and it’s been a highly enjoyable adventure so far.

Last time, we talked a bit about how the prologue chapter of the game represents an interesting exploration of childhood and fatherhood.

Now that my adventure “proper” is well underway, I thought I’d start examining some of the interesting things this fifth installment in the series is doing.

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SNES Essentials: Super Mario World

One of the biggest sources of playground arguments in my youth was whether Super Mario World or Sonic the Hedgehog was “better”.

I owned a SNES, so I should have been firmly in the Team Mario camp, but at the same time my brother was working on games magazines and regularly brought consoles home with him for us to try out — including a Mega Drive with Sonic the Hedgehog. And as such I learned to appreciate both on their own merits.

While less outright “impressive” in terms of spectacle than Sega’s classic — a fact that Team Sonic liked to rely on in aforementioned arguments — Super Mario World was certainly a game that kept me coming back for more. And for my money it remains one of the best Mario games — perhaps one of the best platformers — of all time.

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SNES Essentials: Star Fox 2

Nintendo’s new miniature SNES Classic system is here, and it’s a historically significant release for one big reason: Star Fox 2.

Fully developed but never released due to its completion near the end of the SNES’ lifespan (and the subsequent birth of the Nintendo 64), Star Fox 2 has existed in limbo for a long time now. A few times over the years, ROMs claiming to be the full game have shown up, but they’ve generally been early alpha or beta builds, not offering quite the full experience that Nintendo originally intended for the game.

Now, in 2017, we can finally play Star Fox 2 in its original form as it was always intended to be played. Was it worth the wait?

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