Tag Archives: Nintendo Switch

Switch Essentials: Mario Kart 8 Deluxe

It’s quite peculiar, when you think about it — an awful lot of what are now regarded as Nintendo’s best games initially appeared on what turned out to be one of its most commercially underperforming systems: the dear old Wii U.

Given that games like Mario Kart 8 were universally well-received on the Wii U, it’s not altogether surprising that Nintendo would want to take the time to port them to a platform like the Switch, which has already absolutely crushed its predecessor in terms of sales.

And while Mario Kart 8 Deluxe isn’t a radical reinvention of its source material, it provides enough improvements over the original experience to make it a worthwhile purchase. Not to mention the prospect of having rather more people to play against!

Continue reading Switch Essentials: Mario Kart 8 Deluxe

Waifu Wednesday: Mòrag and Brighid

Xenoblade Chronicles 2’s main cast runs the gamut from spunky, optimistic youths to a few rather more reserved characters.

Mòrag and her Blade Brighid (Meleph and Kagutsuchi in the Japanese original) fall into this latter category, both offering their own distinctive take on being the “detached voice of reason” in most situations.

Both of them are interesting characters in their own right, so let’s take a closer look at both today.

Continue reading Waifu Wednesday: Mòrag and Brighid

Puzzler Essentials: Soldam

Want my money? Release a game in a niche genre like puzzler or shoot ’em up at retail rather than digital-only. Increase your chances further by making my first ever waifu one of its mascots.

That was seriously all it took to get me interested in Soldam: Drop, Connect, Erase, a puzzle game from City Connection and Dispatch Games for Nintendo Switch. So it’s kind of fortunate that the game actually turned out to be highly enjoyable, too.

If your life has been sadly lacking in fruit-popping fairies lately, then this is one you’ll want to add to your library.

Continue reading Puzzler Essentials: Soldam

Xenoblade Chronicles 2: A Titanic World

cropped-header-3188264This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


While the Xeno series has, from its outset, always been about imaginative takes on worldbuilding, the Xenoblade subseries in particular has placed a strong emphasis on this.

Indeed, as we’ve already explored, the very reason the first Xenoblade Chronicles exists at all is because series creator Tetsuya Takahashi thought it would be cool to have a game set atop the bodies of two gigantic, frozen gods. The concept was subsequently fleshed out into the divide between the Bionis and the Mechonis, and the rest is history.

Xenoblade Chronicles X subsequently provided a somewhat different take on worldbuilding, providing us with a huge, seamless and geographically diverse planet to explore at our own pace. But Xenoblade Chronicles 2 is closer in concept to the first in the series, albeit with a few twists of its own.

Continue reading Xenoblade Chronicles 2: A Titanic World

Switch Essentials: Splatoon 2 (Part 1 – Single Player)

Splatoon was not only a great game, it represented Nintendo successfully giving a rather pointed middle finger to everyone who thought it relied too much on its old franchises.

Despite being on the Wii U, one of Nintendo’s least successful pieces of hardware, the game went on to perform extremely well worldwide, proving popular in both its native Japan and the rest of the world. By the end of December 2017, it had sold around 4.91 million copies — a pretty healthy proportion of the console’s entire user base, which stood at a little under 14 million as of December 2016. That means approximately one in every three Wii U owners had a copy.

A new generation of hardware was an ideal opportunity to explore the franchise further. And with the Switch performing much better in terms of sales than its predecessor pretty much from launch onwards, more people than ever before would be able to enjoy the experience of being a kid, then a squid, then a kid, then…

Continue reading Switch Essentials: Splatoon 2 (Part 1 – Single Player)

Neo Geo Essentials: Shock Troopers

“The eight soldiers get to attack the wicked terrorists!!”

So ran the promotional blurb on the arcade flyer for SNK’s Shock Troopers, a well-regarded installment in the Neo Geo library developed by Saurus and originally released in 1997 to both home- and arcade-based Neo Geo systems.

This is not by any means a unique setup for a video game, particularly an arcade title from the era, but what makes Shock Troopers truly special is its execution. And its presentation. And, well, everything.

Continue reading Neo Geo Essentials: Shock Troopers

Mighty Gunvolt Burst: Bringing It All Together

cropped-header-6691213This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


If you ever wanted to play a game that is clearly Inti Creates “at play”, Mighty Gunvolt Burst on Nintendo Switch and 3DS is emphatically the game for you.

Coming across as a rather wonderful attempt to fling everything at the wall and see what sticks, this NES-style, Mega Man-inspired romp features an impressive degree of customisation, plenty of variety — and, for some, represents an overall better experience than the divisive Mighty No. 9, despite being based around many of the same stages and bosses.

One thing’s for sure: it’s a ton of fun, and if you get a kick out of Inti Creates’ authentic but modern take on retro-style gameplay, you’re going to love this.

Continue reading Mighty Gunvolt Burst: Bringing It All Together

Azure Striker Gunvolt: An Electrifying Action Platformer

cropped-header-6691213This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


As we’ve already seen, one of Inti Creates’ biggest strengths as a developer is its ability to understand what made the games of the past great while simultaneously updating them with modern conveniences and conventions.

Azure Striker Gunvolt, a relatively new series from the company but one which has already gone on to be popular and well-received, is a great example of this philosophy at work. Adopting a pleasingly chunky but detailed late 16-bit pixel art look and combining it with delicious 2D art, excellent storytelling and a well-crafted world, the game provides a wonderful experience, whether you enjoy it on its original host platform of the 3DS, its port to PC or its most recent incarnation on Nintendo Switch as part of the Azure Striker Gunvolt Striker Pack alongside its sequel.

Let’s take a closer look at where this game from and what makes it tick… or rather buzz, perhaps.

Continue reading Azure Striker Gunvolt: An Electrifying Action Platformer

Namco Essentials: Tank Force

While they’ve fallen a bit out of fashion in more recent years, tanks have been an important part of the gaming landscape pretty much since its dawn. (Then, of course, they trundled right over said landscape, flattened it and blew it up.)

Indeed, one of the earliest competitive games — Atari’s Combat for 2600, released in 1977 — is most well known for its highly enjoyable two-player tank battles, though the game’s myriad modes also incorporated a variety of other vehicles.

Namco got in on the tank battle action in 1980 with its arcade title Tank Battalion, subsequently followed up by spinoff title Battle City for Famicom in 1985. Then, finally, we come to 1991’s Tank Force, the game that we’re concerned with today — and an underappreciated arcade title that is well worth your time to check out.

Continue reading Namco Essentials: Tank Force

Namco Essentials: Pac-Man Vs.

One of the most interesting inclusions in the Nintendo Switch release of Namco Museum is Pac-Man Vs.

Originally released for GameCube in 2003, it’s an unusual title for Namco in that it wasn’t developed in-house as an arcade game; rather, it was designed by the legendary Shigeru Miyamoto and developed by Nintendo specifically for the GameCube, which perhaps explains why we haven’t seen it rereleased for anything other than Nintendo DS (via that platform’s own Namco Museum release) and, most recently at the time of writing, Switch.

It’s also noteworthy as one of the first examples of asymmetric multiplayer gameplay, which makes the fact it never got a release on Wii U somewhat baffling. But, well, it’s a bit late for that now!

Continue reading Namco Essentials: Pac-Man Vs.