Hello! Welcome, once again, to The MoeGamer Podcast, featuring my erotic baritone (so I’m told) along with the fine pipes of my good friend Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal
After a few weeks of scheduling conflicts, Chris and I are back together once again for another episode of The MoeGamer Podcast.
Remember, the podcast is now available both on YouTube in its full video glory, and now as an audio-only version too. You can enjoy this on the Soundcloud site, subscribe via RSS or look us up on several popular podcast platforms, including iTunes.
Or you can just hit the jump here to enjoy the show in both video and audio formats right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 9 – Good Physical Morning
“The eight soldiers get to attack the wicked terrorists!!”
So ran the promotional blurb on the arcade flyer for SNK’s Shock Troopers, a well-regarded installment in the Neo Geo library developed by Saurus and originally released in 1997 to both home- and arcade-based Neo Geo systems.
This is not by any means a unique setup for a video game, particularly an arcade title from the era, but what makes Shock Troopers truly special is its execution. And its presentation. And, well, everything.
Continue reading Neo Geo Essentials: Shock Troopers
It’s honestly kind of surprising how many times the sport of golf has been adapted to the arcade format.
On the surface, you wouldn’t think the two things are particularly compatible; golf is a terribly sedate, polite sort of sport that takes all day to play, whereas arcade games are typically noisy, spectacular and, in many cases, over and done with in five minutes or less.
And yet that hasn’t stopped a number of developers trying their best to adapt it to a quarter-munching format, with one of the very best examples being Nazca’s Neo Turf Masters for Neo Geo, a game which has had a bit of a resurgence recently thanks to numerous ports to PC and console.
Continue reading Neo Geo Essentials: Neo Turf Masters
Magical Drop III, first released in 1997, is widely regarded as the best installment in Data East’s series of frantic puzzlers.
The series as a whole is noteworthy in that it provides a distinctly more fast-paced take on what is typically regarded as a relatively sedate genre, but Magical Drop III took the core mechanics established in its early incarnations, polished them to a fine sheen and created one of the most addictive puzzle games of all time… not to mention the origin of the “Fairy Bounce” meme.
Magical Drop III got released on all manner of platforms, but today we’re primarily concerned with the European PlayStation release, which includes a port of the Saturn version, itself somewhat rebalanced from the arcade and Neo Geo versions, as well as a port of Magical Drop Plus 1!, an enhanced version of the first game in the series that was originally released in the West as Chain Reaction.
Continue reading Puzzler Essentials: Magical Drop III