As we’ve already seen, one of Inti Creates’ biggest strengths as a developer is its ability to understand what made the games of the past great while simultaneously updating them with modern conveniences and conventions.
Azure Striker Gunvolt, a relatively new series from the company but one which has already gone on to be popular and well-received, is a great example of this philosophy at work. Adopting a pleasingly chunky but detailed late 16-bit pixel art look and combining it with delicious 2D art, excellent storytelling and a well-crafted world, the game provides a wonderful experience, whether you enjoy it on its original host platform of the 3DS, its port to PC or its most recent incarnation on Nintendo Switch as part of the Azure Striker Gunvolt Striker Pack alongside its sequel.
Let’s take a closer look at where this game from and what makes it tick… or rather buzz, perhaps.
Continue reading Azure Striker Gunvolt: An Electrifying Action Platformer
Mighty No. 9 is an interesting tale from 21st century gaming that has doubtless been very influential… though perhaps not in the way that was originally hoped for.
One of the earliest success stories of the crowdfunding boom in the early 2010s, the Kickstarter campaign for Mighty No. 9 promised something a lot of people were hungry for: a new Mega Man game in all but name. And oh boy, people were hungry for it; the campaign smashed through its initial $900,000 goal within days of its announcement, and the final total raised through crowdfunding cleared $4 million.
It was a game that should have gone down in gaming history. Instead, its lasting legacy was as an example of how not to manage a crowdfunding campaign, and a final product that had a somewhat mixed reception. But was it actually that bad?
Continue reading Mighty No. 9: “Better than Nothing” – The Game People Love to Hate
Blaster Master Zero for Nintendo Switch and 3DS is an interesting game in more ways than one.
Not only is it a loving remake of a very fondly regarded title from back in the NES era, it also incorporates elements of the Famicom game that was heavily reimagined to become Blaster Master. On top of that, it even acknowledges elements of the Worlds of Power novelisation of Blaster Master — which, in itself was something of an interesting curiosity in that it was later retconned into being “canonical” so far as the rest of the series is concerned.
None of this is required to appreciate the fact that Blaster Master Zero is a great game, mind you, but delve a little deeper into the lore and you find out all sorts of fascinating things.
Continue reading Blaster Master Zero: Retro, Reimagined
As gaming has evolved, the medium of “video games” has broadened considerably. Or perhaps it’s more accurate to say that a wide variety of disparate markets have started to overlap and mingle.
One of the most interesting things about gaming today is the wide variety of experiences we can enjoy from creators all over the world. Here in the West, for example, we can enjoy more quality games that hail from Asia than ever before thanks to the sterling efforts of localisation companies — despite the occasional controversy, of course!
But then there’s the odd company out there who does things a little differently; the odd company that “thinks global” right from the beginning rather than making sharply delineated distinctions between “East” and “West”. And one of those companies is Inti Creates.
Continue reading Inti Creates: On Being a Truly International Game Developer
This month on MoeGamer, we’re taking a look at a group of games that are connected primarily through the developer that created them.
That developer is Inti Creates, a group formed by ex-Capcom staff in 1996. It’s a company that is much-beloved by its fans, but which has, over the years, tended to beaver away at things quietly in the background rather than becoming a real household name like some other more high-profile Japanese development outfits.
That’s a bit of a shame, so that’s what this month is all about; specifically, it’s about the company’s recent output, presenting a variety of modern-day takes on traditional side-scrollers from the 8- and 16-bit eras.
Continue reading Inti Creates: Introduction and History