Tag Archives: VN

The Secrets We Keep: A Modern Love Story

I’ll level with you, dear reader: as a heterosexual man, I’ve never really made checking out boys’ love (BL) media a particular priority — though I must also admit that I’ve been curious for quite a while to see what it’s like.

My past experiences with otome games aimed at heterosexual women have been universally positive, after all (play Sweet Fuse, it’s amazing!) so there’s absolutely no reason why I shouldn’t be able to enjoy a BL title, too. As I’ve discovered since leaving the mainstream side of gaming behind, keeping an open mind and stepping outside of what you might typically think of as your “comfort zone” pretty much always pays off with some memorable experiences.

And thus, when independent developer Studio Senpai reached out and asked me to take a look at their work-in-progress visual novel The Secrets We Keep, I thought this would be a good opportunity to take my first steps into a brave new world. Also, the concept of the novel sounded highly intriguing, too, so that definitely helped! So let’s explore together.

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Educational Esperanto Visual Novel Struggles with Valve’s Amorphous Content Policies

[UPDATE 22/06/2019: The Expression: Amrilato is now available on Steam! See this blog post by MangaGamer for further details. I’m leaving this story up, as the discussion points it raised remain pertinent.]

I don’t normally cover “news” here on MoeGamer, but this is something I think it’s important to talk about right now.

Prolific publisher and localiser MangaGamer announced today that its thoroughly intriguing-sounding visual novel The Expression: Amrilato, a game that combines a romantic yuri narrative with educational, linguistic content approved by Japan’s National Esperanto Association, had been released on its own storefront and GOG.com.

The game was also intended to release on Valve’s popular Steam storefront but it, like many other Japanese games and visual novels, has fallen foul of the company’s ill-defined policies regarding acceptable game content. Let’s talk about that.

Continue reading Educational Esperanto Visual Novel Struggles with Valve’s Amorphous Content Policies

Our World is Ended: Who Wants to Live Forever?

Immortality or eternal life is often depicted in fiction as some sort of grand, ultimate goal — both for heroes and villains under various circumstances.

Normally, achieving such a lofty ambition involves any combination of magical power, epic quests, battles with mighty gods and/or fairies, but here in boring old reality we’re actually much closer to achieving that goal than you might think — albeit in a rather more mundane manner.

It all depends on your definition of “mortality” and “life”, and that’s one of the more interesting subjects that Our World is Ended explores over the course of its complete runtime.

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Our World is Ended: Worlds Apart

One of the most interesting aspects of Our World is Ended is how it explores the idea of virtual reality and other worlds without following the usual isekai format.

Instead, what we have is an interesting tale where it’s initially not altogether clear what is fantasy and what is reality, and over time we find ourselves questioning whether certain aspects of one or the other might be preferable.

It’s a timely tale, too; with the growth in consumer-grade virtual reality hardware and a variety of companies exploring the possibilities of augmented or mixed reality, Our World is Ended offers an intriguing exploration of both the pleasures and pitfalls of such technology.

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Bluemoonpark: The Most Precious Wings

It’s always a pleasure when a developer, publisher or localiser reaches out to me and asks if I’ll take a look at their project, because it tends to expose me to things that I might otherwise have been unaware of.

In turn, I can then share those things with you, and you can check them out as well! Everyone wins.

The latest title I’ve encountered in this manner is Bluemoonpark, an upcoming Kickstarter-funded visual novel by LA-based startup Amateras Inc and Korean developers Archive Factory Creative Group and Project Team Heimdallr. Let’s take a first look!

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