The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities Iβve particularly appreciated over the course of 2017. Find out more and suggest some categoriesΒ here!
Today’s suggestion comes to us from “riobravo79”, who doesn’t appear to have a website or Twitter or anything — not that I could find, anyway — but left a comment on the initial awards post. Thanks; hope you see this!
Balancing narrative themes and mechanical interest is always a concern for those making a game with any more complexity than a “walking simulator”, visual novel or similarly story-centric experience. And it’s with this in mind that one of the most common terms bandied about by people who like to pretend they know what they’re talking about is “ludonarrative dissonance”, intended to describe the disconnect between the narrative themes of the story and what you actually spend your time doing in the game.
Some games handle this better than others. Some games don’t evenΒ attempt to handle it, combining abstract mechanics with a more realistic narrative. But some games do aΒ wonderfulΒ job with fusing their narrative and thematic elements with how the game as a whole works.
And the winner is…
Continue reading The MoeGamer Awards: Best Integration of Mechanics with Thematic Elements