Tag Archives: adult games

Honey Select Unlimited and Illusion’s Quest for Immersive Adult Entertainment

There have been quite a few “sex games” from Japanese developers over the years, but outside of visual novels that incorporate erotic elements to varying degrees, relatively few of them make it West in an official capacity.

This is a bit of a shame, really, since although the most immediately obvious appeal factor of them is the fact that they are interactive pornography (and many of the most modern ones have virtual reality headset support), for many, the most enjoyable aspect of these games is a creative one: the fact you can use a detailed set of tools to design a character of your choosing.

Those who are interested in such things will doubtless be delighted to hear that renowned hentai publisher and localiser Fakku has picked up Honey Select Unlimited for official Western release. And those who have no clue what I’m talking about… read on.

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From the Archives: Yakuza’s Modern-Day Questing Makes a Fine JRPG

Sega’s Yakuza series is perhaps one of the most misunderstood franchises out there to people who haven’t played it.

Prior to its original release, it was assumed that the game would be a Japanese clone of Grand Theft Auto. Then people saw its real-time combat and started assuming it was a brawler.

It is neither of these things. It is, in fact, one of the most well-disguised JRPG series you’ll ever play.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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Puzzler Essentials: HuniePop

HuniePop from Ryan Koons’ studio HuniePot was partly developed as a sort of “protest” game: an attempt to fight back against the growing trend of political correctness that was starting to take root in the games industry.

There was clearly demand for such a game, even back in late 2013; a successful Kickstarter campaign allowed those who were similarly frustrated with the situation to put their money where their mouth was and show their support for the kind of thing they wanted to see more of: something lewd, crude and rude — and unashamed of being any of those things.

The remarkable thing about HuniePop was that it ended up being a damn good game as well as a resounding middle finger to the “everything is problematic” crowd. Not only that, it also demonstrated that independent Western developers were more than capable of putting interesting new twists on Japanese-style aesthetics by combining anime-style artwork with a hilariously abrasive and distinctively modern, American script.

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