Good morning, everyone! Today I wanted to share a very special announcement with you.
I made a book! Yes, for those who would like to remove the “always-online” DRM requirement from MoeGamer’s Cover Game features, I now present to you the ideal solution for all your reading needs: The MoeGamer Compendium, Volume 1, collecting together all of the Cover Game features originally published on the site in 2016.
Hit the jump for some more details, photos and links.
Continue reading Special Announcement: The MoeGamer Compendium, Volume 1
Assuming it arrives on time, I’m hoping to cover Idea Factory’s new game Death End Re;Quest as the next Cover Game feature here on MoeGamer.
In the meantime, it occurs to me that in previous Waifu Wednesday installments we have covered many of the characters from throughout Iffy’s Neptunia series (including Vert, Blanc, Uni, Noire, Nepgear, IF and Compa) but never the head honcho, the big cheese, the one and only Neptune herself… although in my defense I did talk quite a lot about her during our discussion of Megadimension Neptunia V-II’s narrative, themes and characterisation. But I digress.
Anyway, with all that in mind… well, you know what’s coming.
Continue reading Waifu Wednesday: Neptune
If you were wondering, it’s pronounced “vee-two-arr”.
Yes indeed, a (kind of) new Neptunia game is here, which of course means I’ve picked up its limited edition, because I like both Neptunia and Idea Factory International’s approach to limited editions.
I haven’t decided if I’m going to cover VIIR here on MoeGamer as yet; the original Megadimension Neptunia V-II was one of the first Cover Games here and thus we’ve already explored certain aspects of it in great detail. While I mull over whether or not VIIR’s new bits — namely its virtual reality component and its completely overhauled mechanics — are worth another month of in-depth exploration at some point down the road, here’s a look inside the box of that limited edition.
Continue reading What’s in the Box: Megadimension Neptunia VIIR
Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?
The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.
So let’s jump right in. After the jump. Jumpy jumpy jump.
Continue reading The One-Liner Challenge
Noire is a consistently popular member of the Neptunia cast, and for a variety of reasons.
For one, she personifies the range of consoles that have, to date at the time of writing, played exclusive host to the games in the series: Sony’s PlayStation 3 and PlayStation 4, with her younger sister Uni representing Sony handhelds the PSP and Vita. As such, it’s natural for people to feel drawn to her — though quite a fun little twist in the fact that she’s not the franchise’s main character.
For another, she embodies the enduringly popular character trope of the tsundere; that hard-shelled, soft-centred sort of person who puts up an abrasive, sometimes aggressive front but actually just wants to be liked or even loved.
Continue reading Waifu Wednesday: Noire
A month of coverage for a Neptunia game is as good a reason as any to celebrate my favourite series waifu and indeed joint-favourite waifu of all time (alongside Amane from Grisaia).
Yes, it’s Nepgear, the long-suffering sister of series protagonist, reluctant and self-conscious protagonist of her own games (Hyperdimension Neptunia mk2 and its subsequent remake Hyperdimension Neptunia Re;Birth 2: Sisters Generation) and all-round bucket of pure nerdy adorability. That’s totally a word, I don’t care what my spellchecker says.
I’ve mentioned Nepgear a few times over the years, most notably in last year’s Valentine’s Day piece, but it’s high time she got her own article. So here it is, by goodness!
Continue reading Waifu Wednesday: Nepgear
Everyone has a favourite in the Neptunia cast, but even if she’s not top of your list, it’s hard to dislike Vert.
The blonde-haired, big-breasted goddess of Leanbox personifies Microsoft’s Xbox platform as well as embodying the anime trope of “beautiful foreigner” thanks to her physical characteristics.
And as with the rest of the Neptunia cast, there’s a lot more to her than first appears, too, making her a delight to get to know and spend some time with.
Continue reading Waifu Wednesday: Vert
In this week’s GameCast, Midori, Yumi and I continue our exploration of the Garden of Memories, and I share some further recollections that are important to me.
Original music, as ever, is the work of MusMus, and the awesome retro font is by Style64. Other music in this episode remains the copyright of its respective owners; you’ll also hear a piece from former Cover Game Megadimension Neptunia V-II as part of this episode.
If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.
Download for Windows (125MB)
Download for Mac (132MB)
Download for Browser (101MB)
Please consider showing your support for MoeGamer via Patreon so I can pay for some proper hosting for the browser versions, allowing people (including Linux users) to play the GameCast online.
If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!
This article is one chapter of a multi-part Cover Game feature!
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One of the most appealing elements of the Neptunia series for fans is its consistent and instantly recognisable aesthetic.
This is largely the work of artist Tsunako. In fact, the Neptunia series at least partly came about as a result of developers Idea Factory and Compile Heart wanting to give her artwork a more prominent role after her previous contributions to games such as Cross Edge and Trinity Universe.
We shouldn’t understate the other aspects of Neptunia’s aesthetic, though; it’s not just about visuals. It’s also about how the games sound, and between the soundtrack, voice acting and even sound effects, it’s clear that the team behind the series has thought about this just as much as the art style.
Continue reading Megadimension Neptunia V-II: Sights and Sounds
This article is one chapter of a multi-part Cover Game feature!
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While dismissed by many mainstream critics as lightweight, disposable moe fluff, the Neptunia series actually has some of the sharpest, most on-point writing in the business.
Both strongly allegorical and satirical, the series as a whole has evolved its treatment of its narrative themes and characters from installment to installment, roughly in keeping with trends in the gaming business and longstanding concerns in the industry as a whole. Not only that, but it acknowledges and satirises trends in other aspects of popular media, too, particularly anime.
Part of this is down to the snappiness of the original Japanese writing and the characterisation therein — much of which you can pick up through the Japanese voice acting, even if you don’t speak much (or indeed any) Japanese — but a lot of credit must also be laid at the feet of the various localisation teams who have tackled the series over the years.
Continue reading Megadimension Neptunia V-II: Narrative, Themes and Characterisation