One of the most interesting aspects of Our World is Ended is how it explores the idea of virtual reality and other worlds without following the usual isekai format.
Instead, what we have is an interesting tale where it’s initially not altogether clear what is fantasy and what is reality, and over time we find ourselves questioning whether certain aspects of one or the other might be preferable.
It’s a timely tale, too; with the growth in consumer-grade virtual reality hardware and a variety of companies exploring the possibilities of augmented or mixed reality, Our World is Ended offers an intriguing exploration of both the pleasures and pitfalls of such technology.
Continue reading Our World is Ended: Worlds Apart
Although Idea Factory and Compile Heart will likely always be known as “the Neptunia people” thanks to the success of their flagship franchise, this cult favourite collective has been becoming more and more adventurous and creative as the years have advanced.
A big part of this experimentation comes in the form of Compile Heart’s “Galapagos RPG” project. Originally set up in 2013 with the mission to “develop RPGs specifically for Japanese customers”, the intention behind the studio was to eschew the growing trend for Japanese developers to change their style in a specific attempt to court a wider Western audience, and instead to focus primarily on that core audience. This wouldn’t rule Galapagos games out of being localised, mind you — it just meant they’d be unapologetically Japanese.
Sounds good to me. And going by the strength of past games put out by the project — including Fairy Fencer F and Omega Quintet — it seems to be a winning formula for the studio. Let’s take a first look at their latest, and where it came from.
Continue reading Death end re;Quest: Introduction