We’ve known that Gal*Gun VR has been in development for a while, but Inti Creates surprised everyone yesterday with a sudden worldwide release… but only on Steam, for Vive and Oculus devices.
While the Windows PC market certainly has a lot of early adopters of virtual reality devices, it’s hard to deny that Sony’s VR solution, PlayStation VR, has proved to be a considerably more practical and affordable means for people to get involved with this new medium.
Which is why it’s so surprising that, according to Inti Creates, there is no PlayStation 4/PSVR version currently in development. This seems like a big mistake.
Continue reading Why Gal*Gun VR Needs a PSVR Version
The arrival of relatively affordable virtual reality solutions has the potential to allow us to explore narrative and characterisation in all-new ways — and I’m especially excited to see what Japan comes up with.
An oft-cited strength of narrative-centric Japanese interactive entertainment is the sense of “intimacy” it engenders between the player, the protagonist and the core cast. Visual novels in particular are noteworthy for their in-depth explorations of characters and in allowing the player to “ride along” inside the protagonist’s head as they encounter various situations.
So what might virtual reality bring to this kind of experience? It’s an interesting question to ponder, and an exciting prospect to imagine.
Continue reading Virtual Intimacy