Tag Archives: NIS America

Adventures in Akihabara

One of video gaming’s great strengths is the opportunity it affords us to truly, interactively immerse ourselves in other cultures.

We talked about this a little while back when we examined how Steins;Gate is positively dripping with the otaku culture of Tokyo’s Akihabara district, even going so far as to include an in-game glossary explaining and defining all the memes, urban legends and specialist jargon that crop up throughout the narration and dialogue.

Steins;Gate is far from an isolated example, however; Acquire’s Akiba’s Trip 2, localised for Western PS3, PS4 and Vita audiences as Akiba’s Trip: Undead and Undressed, also provides you with the opportunity to live the life of an otaku in their spiritual home — and in a somewhat more interactive manner than Steins;Gate’s visual novel stylings.

Oh, and also there are vampires. Kind of.

Continue reading Adventures in Akihabara

An Unavoidable Tragedy

We see a lot of comedy in games these days — it’s something which a number of creators in particular have proven themselves to be particularly good at — but not much in the way of tragedy.

Oh, sure, we have sad scenes that are designed to milk a few tears from those with less-than-stellar emotional constitutions (like me) but very few games that truly explore tragedy in the Shakespearean — or more accurately Aristotlean — sense. That is to say, very few games that have the balls to present a main character that is tragically flawed, makes mistakes and undergoes a significant reversal of fortune — either from good to bad, or bad to good.

The last place I expected to find an example of tragedy like this was in a game from Nippon Ichi Software, a company best-known for somewhat more light-hearted titles, but here we have The Witch and the Hundred Knight, a game that is a significant departure for the Disgaea developers in more ways than one.

Continue reading An Unavoidable Tragedy

How I Learned to Stop Worrying and Love a Dungeon Crawler

I was something of a latecomer to the RPG party; yes, I was one of those people who discovered RPGs with Final Fantasy VII.

Consequently, I didn’t really grow up with first-person perspective grid-based dungeon crawlers like The Bard’s Tale and the early Dungeons & Dragons games. To the teenage me, an “RPG” was a narrative-heavy game with predefined characters who had limited customisation, and in which battles and boss fights were but punctuation in the overall experience’s storybook rather than the central attraction.

This isn’t to say I didn’t play any first-person dungeon crawlers, of course; just not many of them. And, while I enjoyed some of them — the original Lands of Lore from Westwood Studios being probably the most standout example — I still found the “J” approach to RPGs to be the most compelling and interesting to my specific tastes.

Which is why I was so surprised to find myself enraptured with Kadokawa Games and Experience’s Demon Gaze, a title which recently made it to the West courtesy of localisation specialists NIS America.

Continue reading How I Learned to Stop Worrying and Love a Dungeon Crawler