Tag Archives: Mega Drive

Evercade: The Case for Curated Retro Gaming

Blaze’s new retro gaming handheld, the Evercade, officially launches on May 22, 2020, with the company hoping to get units in the hands of everyone who preordered by June 12, 2020 at the latest.

Since I’m planning some extensive coverage of this device and its games as soon as mine arrives — fingers crossed it’s towards the beginning of that release window, but we’ll have to wait and see at the time of writing! — I thought I’d take the opportunity to talk a little bit about this new device, why it appeals, and why I hope it ends up being a success.

Plus, if you’ve not yet heard of the Evercade, you can find out a bit more about it for yourself. Everyone wins. Hit the jump and let’s get started!

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Flicky: The Sound of Birdsong is So Beautiful

Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.

Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.

Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.

Continue reading Flicky: The Sound of Birdsong is So Beautiful

The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

Hello! Welcome, once again, to The MoeGamer Podcast, featuring my erotic baritone (so I’m told) along with the fine pipes of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 18 – Beakf*cker Gets Horizontal

Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music

What’s that? A new feature? Why yes, yes it is.

In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.

And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.

We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.

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Sega Ages: Tant-R and Bonanza Bros

It’s a double feature today, as the two games in question were bundled together as Sega Ages 2500 Vol. 6 on PlayStation 2 in Japan, and indeed remain as a single “unit” in the Sega Classics Collection we got here in the West.

Bonanza Bros is a staple inclusion in most people’s Mega Drive libraries — indeed, it’s tended to find its way into most of the Mega Drive compilations for subsequent consoles over the years, too — but Tant-R may well be new to you, since prior to the Sega Classics Collection release it was Japan-exclusive.

The Sega Ages versions of both games don’t radically reinvent anything to the same degree as Tamsoft’s take on Monaco GPbut they remain solid games in their own right. So let’s take a closer look.

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Sonic the Hedgehog: The Lost Game

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
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After the success of the Sonic games on the Mega Drive, what was next?

Sega had a difficult time ahead of it, since there was a certain amount of confusion over what the real successor to the 16-bit console would be. On the one hand, there was the American-developed, cartridge-based 32X, which would act as an add-on for the Mega Drive rather than a standalone unit. And on the other, there was the CD-based Saturn system, developed by Sega of Japan.

Clearly, in order to be a success, at least one of these new systems needed a Sonic game. But that turned out to be a rather more difficult undertaking than anyone anticipated. Continue reading Sonic the Hedgehog: The Lost Game

Sonic the Hedgehog: Spinning Off

cropped-sonicheader-9220777This article is one chapter of a multi-part Cover Game feature!
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So we’ve already talked about Sonic’s main 16-bit games on the Mega Drive, as well as his 8-bit adventures on the Game Gear and Master System.

But we have a few more games to explore from this early era before we start exploring the blue blur’s oft-maligned jump into 3D space, and those are the numerous spin-offs that appeared to complement the “mainline” platformer experiences.

Turns out there’s quite a few of them. And they’re pretty much all really cool! Let’s take a closer look.

Continue reading Sonic the Hedgehog: Spinning Off

Mega Drive Essentials: ToeJam and Earl

Ah, the ’90s. The era of attitude. Or, more specifically, the era of everyone spontaneously and inexplicably wishing they were Californian.

Video games certainly weren’t exempt from this trend at all, though various different titles from the era took their attitude towards, uh, “‘tude” more seriously than others.

One noteworthy game from the early ’90s that simultaneously acknowledged the popularity of California-style attitude as well as poking fun at the inherent absurdity of it all — particularly the disconnect between your stereotypical video game nerd and what one would think of as a “cool dude” — was Johnson Voorsanger Productions’ ToeJam & Earl, published by Sega for the Mega Drive in 1991.

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Mega Drive Essentials: Shadow Dancer

What happened to ninjas? I feel like they were unironically cool in the ’90s, and that they were everywhere.

Perhaps they simply learned that being highly visible is not an especially desirable characteristic for a ninja, and thus deliberately relegated themselves to the world of overly tryhard “wacky!” memes alongside pirates, dinosaurs and zombies. Put them all together and you get LOL SO RANDOM, yo. And these days, everyone wants to ignore that nonsense. The perfect cover.

Anyway, here’s Shadow Dancer for the Mega Drive, a 1990 release from Sega and one of the first games I ever played on the system.

Continue reading Mega Drive Essentials: Shadow Dancer

Sega Mega Drive Classics: Yes, It’s That Time Again

You know a console generation has truly reached maturity when it gets a compilation of Mega Drive games.

Sega’s library of 16-bit classics must surely, by now, be some of the most frequently officially and legally emulated games of all time — and yet we keep getting these packages. And people keep buying them. People like, yes, me.

So is this latest bundle of games worth picking up? Well, read on and find out — and over the course of the coming weeks, we’ll be looking at the individual games in the compilation in more detail, too, through the Mega Drive Essentials column.

Continue reading Sega Mega Drive Classics: Yes, It’s That Time Again