This post is one chapter of a MegaFeature!
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Given that there was a gap of eight years and six games between Atelier Meruru: The Apprentice of Arland and Atelier Lulua: The Scion of Arland, it will doubtless not surprise you to learn that the latter’s mechanics aren’t just a rehash of the former’s.
Instead, upon the game’s initial announcement in Japan’s Weekly Famitsu, Gust revealed that the new game would feature an alchemy system that blended elements of the classic Arland games with more recent additions to the formula — specifically, incorporating some elements that had proven popular from the primarily PS4-based Mysterious series.
The result is a mechanical core to the game that is accessible to newcomers but filled with a considerable amount of hidden depth — and which feels fresh and interesting to series veterans, even if they’re coming to Atelier Lulua directly from the previous three Arland games. Let’s take a closer look.
Continue reading Atelier Lulua: The Scion of Arland – Fourth-Generation Alchemy
What’s that? A new feature? Why yes, yes it is.
In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.
And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.
We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.
Continue reading Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music
This article is one chapter of a multi-part Cover Game feature!
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Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.
Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.
This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.
Continue reading Atelier Totori: Arland’s Middle Child