So we’ve already talked about Sonic’s main 16-bit games on the Mega Drive, as well as his 8-bit adventures on the Game Gear and Master System.
But we have a few more games to explore from this early era before we start exploring the blue blur’s oft-maligned jump into 3D space, and those are the numerous spin-offs that appeared to complement the “mainline” platformer experiences.
Turns out there’s quite a few of them. And they’re pretty much all really cool! Let’s take a closer look.
Continue reading Sonic the Hedgehog: Spinning Off
It’s fair to say that, for many people, Sonic’s “golden age” was the 16-bit era that encompassed his first four(ish) games.
What doesn’t tend to get talked about quite so much is the fact that, around the same time, there were some fantastic 8-bit releases in the series on Sega’s Master System console and ill-fated Game Gear handheld.
So, well, let’s talk about that, shall we?
Continue reading Sonic the Hedgehog: Little Brothers
Today’s puzzle game of choice is one that there is, unfortunately, no real easy way to get hold of legally any more, but it holds extremely fond memories for me regardless.
The game in question is Sega’s Baku Baku Animal, which I first came into contact with back in 1997 when I was doing my Year 10 work experience at PC Zone magazine in London. This was an era when Sega was just starting to experiment with PC ports of its popular arcade games, with varying results.
Baku Baku Animal was one of this initial batch and, like the CD-ROM version of Puzzle Bobble (featuring full Redbook audio!), which had also come into the office around the same time, managed to bring much of the office to a standstill for quite a while, even dragging the most hardcore Quake-heads away from their daily deathmatches for a while.
Continue reading Puzzler Essentials: Baku Baku Animal