Category Archives: Articles

All the non-Cover Game articles and features in one place.

Waifu Wednesday: Ikaruga

Since we’re about to kick off a veritable estival (sic) of Senran Kagura funtimes here on MoeGamer, I thought we may as well start with a relevant Waifu Wednesday.

At this point, even if you just take the console and handheld games into account and discount the two mobile games, Senran Kagura has an absolutely massive ensemble cast so it is, of course, tricky to pick a favourite from among them.

Ikaruga has been there since the beginning, however, and captured my heart and attention immediately. So it’s her under the spotlight today.

Continue reading Waifu Wednesday: Ikaruga

Custom Order Maid 3D 2: The Reluctant Idol and the Photoshoot

It’s Tuesday! That doesn’t mean anything in and of itself, other than the fact that I’ve arbitrarily decided it’s time to pay the Empire Club of Custom Order Maid 3D 2 another visit. And that has nothing to do with it being Tuesday.

Today, we continue getting to know our “main three” maids a little better as Hi-chan tries her best to convince Majima-san to join her on her quest to become an idol maid. Aya, meanwhile, has numerous things to practice. And who knows what that mysterious little fox girl is up to?

Dust off your membership card and come on in, and be aware that there are NSFW images and themes ahead!

Continue reading Custom Order Maid 3D 2: The Reluctant Idol and the Photoshoot

The Zelda Diaries: Part 6 – A Beast of a Time

Last time, we talked about how Breath of the Wild makes use of its shrines as a short-form, handheld-friendly take on the Zelda series’ dungeoneering.

There’s another major part of the game that provides an interesting twist on this traditional aspect of the franchise, however, and that’s the Divine Beasts.

Providing significant, dramatic, story-critical challenges for Link to overcome, the Divine Beasts may, once again, be a bit of a deviation from Zelda’s previously established norms, but they’re still very cool.

Continue reading The Zelda Diaries: Part 6 – A Beast of a Time

Around the Network

Evening all! It’s time for another weekly roundup and an update.

You may have noticed I haven’t yet kicked off a new Cover Game feature having finished the one on The Expression: AmrilatoThis is mostly down to the fact I’ve been a bit busy, tired and, frankly, depressed and anxious lately, and that’s put me a bit behind “schedule”, as it were. Hopefully this week, though, I’ll at least get the introduction to the next feature up, however — but I do want to finish the visual novel I’m currently enjoying first.

Anyway. Enough shop talk, let’s catch up on what you might have missed this week…

Continue reading Around the Network

Racer Essentials: S.T.U.N. Runner

After checking out the not-very-good-but-I-still-like-it Atari ST version on Atari A to Z earlier this week, I thought it was worth taking a closer look at the arcade original of S.T.U.N. Runner.

It’s an interesting game, for sure; although Sega is widely credited with popularising the polygonal racer in arcades thanks to its excellent Virtua Racing, Atari Games had actually been experimenting with filled 3D racers for some years previously.

Probably the most well-known of these is Hard Drivin’, a game that took itself a little too seriously — to date it’s still the only arcade racer I know of with a clutch pedal — but the futuristic bobsled run that is S.T.U.N. Runner was also innovative in its own way.

Continue reading Racer Essentials: S.T.U.N. Runner

Whip! Whip!: Smells Like Taito

I have a major soft spot for single-screen “kill everything” platformers. Every day I mourn that Rod-Land isn’t more readily available to play on modern platforms… and it’s not just because I have a thing for Rit.

No, I’ve always been a fan of this kind of game, ever since Bubble Bobble, and if anyone was the absolute master of this subgenre, it was Taito. As such, the two Taito Legends collections on PlayStation 2 make frequent appearances in my game rotation, just so I can enjoy games like the aforementioned Bubble Bobble and its sequel Rainbow Islands at any time.

What if someone were to make a new game like this, though? How might that turn out? Well, wonder no longer!

Continue reading Whip! Whip!: Smells Like Taito

Waifu Wednesday: Rin Takato

Before we leave The Expression: Amrilato behind, I wanted to show a particular bit of appreciation for its protagonist Rin.

Rin is the player’s eyes and ears over the course of the narrative, and as the game progresses you develop something of a mutually beneficial relationship with her as a player; she, more often than not, acts as the face of the game’s “study sessions” and as such becomes someone you associate with the act of learning the language of Esperanto… sorry, “Juliamo”.

But she’s a pretty great character in her own right, too. Let’s take a closer look at why she’s such a great central character.

Continue reading Waifu Wednesday: Rin Takato

Custom Order Maid 3D 2: Sex, Sommeliers and Song

It’s time to pay The Empire Club another visit after our initial look at what went down on its first day of business.

Today, we meet the other two maids who stayed on after our uncle decided to leave us with a crippling debt, start to get to know our staff a bit better and finally begin making a bit of money.

It seems at least one of them has an ambition, too… Let’s check in with them and see how things are going!

NSFW images ahead!

Continue reading Custom Order Maid 3D 2: Sex, Sommeliers and Song

The Zelda Diaries: Part 5 – Indoor Play

We’ve already seen numerous ways in which The Legend of Zelda: Breath of the Wild distinguishes itself from its illustrious predecessors, but one of the more controversial changes for some was how it handled “dungeons”.

Rather than unfolding through a progression of discrete, large, self-contained dungeons that become more challenging as the game progresses, Breath of the Wild instead provides you with 120 shrines to discover and solve, with each taking just a few minutes at most to get through.

It’s a markedly different approach to classic Zelda — but it fits perfectly with the game’s non-linear, exploration-centric structure. Let’s take a closer look.

Continue reading The Zelda Diaries: Part 5 – Indoor Play

Around the Network

It’s been… kind of a tough week, but I won’t talk too much about that here, because there was a post on that very subject a few days back.

I’m muddling through as always, with plenty of stuff for you to read and watch this week, and hopefully things will pick up for me in the ol’ mental health department soon. Although looking around the things people I know have been posting recently, it seems like it’s been a pretty crappy time for a lot of people, so my sympathies if you, too, have been Dealing with Things.

Anyway. Without getting too wrapped up in all that, let’s check out what you might have missed this week.

Continue reading Around the Network