Category Archives: Articles

All the non-Cover Game articles and features in one place.

The Zelda Diaries: Part 4 – Peace and Quiet

I’m not an especially active or outdoorsy type… but I’ve always enjoyed the atmosphere of being out in nature. You know, so long as it isn’t trying to bite, sting, cut, burn, poison crush or otherwise bring me to harm in one way or another.

Some of my fondest memories are from childhood, when I had the good fortune to be able to go camping with both my class at school and my Cub Scout pack. My most longstanding, happiest recollections of those trips do not involve the many activities we participated in — but rather simple things, such as gradually drifting off to sleep to the soothing sound of rain on canvas (occasionally punctuated by class clown Christopher Smith farting) or feeling a quiet sense of awe at the almost complete silence around us, save for the leaves on the forest’s trees rustling in the wind.

Breath of the Wild is making me extremely nostalgic for all this sort of thing. And, best of all, I don’t have to go out in the blazing hot British summer sunshine and/or torrential British rain to enjoy it.

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Around the Network

And so, another week draws to a close, as Death idly sharpens his scythe, sighs (quite an achievement without any lungs) and goes back to watching the sands of time trickle away, one grain at a time.

But don’t you worry yourself about all that. There’s a whole load of things to catch up on first! We’ve got cute girls learning Esperanto, elf boys climbing cliffs and whip-crackin’ demon-slayin’ action, among other things. Plus, a new episode of The MoeGamer Podcast is on the way for you tomorrow!

So let’s dive in and see what you might have missed this week.

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Delving Into Castlevania III: Dracula’s Curse – #2

One thing that I’ve been gradually learning over the course of the early Castlevania games that I’ve played so far is that it doesn’t always pay to be greedy.

Indeed, sometimes it’s in your best interests to forego potential rewards in favour of just proceeding onwards more safely. After all, you can’t make good use of those rewards if you’re dead, can you?

Castlevania III plays with this idea quite a lot, and it presents a few takes on it over the course of its early stages.

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Waifu Wednesday: Penelope

On previous occasions, you’ve had the opportunity to meet two of this site’s mascots: Midori and Yumi. Today, I finally managed to track down the most elusive of MoeGamer’s staff, one Penelope.

Penelope was not part of the MoeGamer staff right from the start, unlike her two peers. The story of her origins has been told in The MoeGamer GameCast, so check that out if you want to find out a bit more about her background.

For now, though, let’s take the opportunity to have a chat with this infrequently seen but vital part of the MoeGamer machine.

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Super Mario Maker 2: In Praise of “Normal”

Now Super Mario Maker 2 has been out for a little while, we can consider certain aspects of it in greater detail — something of a necessity when contemplating an online-centric title like this!

There’s already a huge variety of levels out there for you to enjoy, with new ones being added all the time. I’ve even got in on the action with two of my own at the time of writing and more to come — check the game’s Hub Page for the codes if you want to try them!

And, of course, the game is flavour of the month for streamers and YouTubers. But I have a bit of a concern about this side of things in particular; let’s talk about that.

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The Zelda Diaries: Part 3 – I Wonder What’s Over There

“I wonder what’s over there” has been an aspect of game design that creators of open world games have been grappling with for some time now.

Ideally, when playing an open world game, the player should be able to find a definitive answer to “I wonder what’s over there” simply by… well, going there. “You see those mountains in the distance? You can actually go there” and all that.

Not every open world game gets this quite right, but Breath of the Wild presents an excellent example of how to do it very well indeed.

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Around the Network

Happy weekend to you! We’ve just lit the barbecue so I’m typing this as we prepare for delicious smoky meaty goodness.

This week saw my less than thrilling return to the day job, but needs must and all that. As always, my various creative projects have been keeping me sane, and I’m really excited about the new Cover Game feature, as it’s something very different in terms of subject matter.

So without further ado, let’s review what you might have missed this week, then!

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