Good morning ladies and gentlemen! I’ve just enjoyed my final lie-in of my week off from the day job… not looking forward to going back to getting up when the first digit on the clock is 6. Ugh.
Anyway. It doesn’t do to dwell on that which hasn’t happened yet (though sadly I did not win the lottery last night, so it unfortunately definitely will happen) so instead it’s a good time to review what’s been going on around here.
Yes, it’s time for our weekly look at what you might have missed in the last week or so! Take my hand, and follow me beyond the jump…
Continue reading Around the Network
I’m not sure exactly when a lo-fi pixel art aesthetic came to be associated with horror games, but I’ve always rather liked the juxtaposition between supposedly “primitive” visuals and the primal emotion that is fear.
We can probably trace the whole thing back to classic NES survival horror RPG Sweet Home, but it seems to have become particularly popular with the indie sphere in recent years, with titles such as Lone Survivor, Home and various rereleases of Corpse Party all fully embracing the “retro horror” aesthetic.
My Big Sister, a pixel art horror adventure for all the current major platforms, follows this mould, but does a few interesting things all of its own. So let’s take a step into the darkness and see what’s going on!
Continue reading My Big Sister: Blood-Red Pixels
It’s interesting to see the trajectory that Level-5’s Layton series has taken over the years.
While remaining true to its roots as an interactive puzzle book with a narrative tying things together, each individual installment has experimented with the formula somewhat, even going so far as to replace the iconic protagonist Professor Hershel Layton with other leads in more recent installments.
Which, of course, leads us to Katrielle Layton, Hershel’s daughter and a wonderfully appealing character in her own right. Let’s take a closer look!
Continue reading Waifu Wednesday: Katrielle Layton
Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.
After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.
Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstream, and the subject of today’s article: Horizon Chase Turbo. Let’s take a look.
Continue reading Horizon Chase Turbo: Top Gear Returns
Yuumi “Skipmore” Kimura is a modern Japanese independent developer who deserves a lot more attention.
His Fairune series provides a fascinating twist on the item-based action RPG formula, emphasising puzzles of traversal rather than all-action combat.
And, as it turns out, his game Kamiko does precisely the opposite… while still maintaining that distinctive Skipmore magic. Let’s take a closer look.
Continue reading Kamiko: Fighting for the Transient World
Good afternoon. I am ill. I am not happy about this, particularly as I’m just at the start of a week off from the day job… but such is life, I guess.
Hopefully I’ll shake it off before too long — I’m getting plenty of rest this weekend rather than trying to cram my time full of recording videos and whatnot. I have all of the coming week to do that, after all!
Anyway, enough moaning about my physical wellbeing; you’re hopefully here to find out what you might have missed this week. So let’s check it out!
Continue reading Around the Network
Fairune and Fairune 2 were originally available as separate games for mobile devices and Nintendo 3DS, but in more recent releases for Switch and Windows PC, you’ll find them packaged as part of the Fairune Collection alongside two pleasant little extras: Fairune Origin and Fairune Blast.
The two titles are fairly self-explanatory — Fairune Origin is essentially the prototype for what would become the first Fairune, while Fairune Blast is a shoot ’em up themed after the series — but they’re both well worth playing in their own right.
Plus they’re pretty interesting in that they essentially represent both the genesis of and the conclusion to the series as a whole — well, that is unless creator Yuumi “Skipmore” Kimura decides to give us any more, of course — so let’s take a closer look at both.
Continue reading Fairune Origin and Blast: Beginning and End