One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.
The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.
Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!
Continue reading Delving Into Castlevania – #1
It’s the end of another week as we head onward into springtime, and I hope you’ve had a good one!
This week has seen the release of Konami’s Castlevania Anniversary Collection on various platforms, which I’ve been very excited about for some time now. I wish there was a packaged release of it, but I can’t complain too much at the value the download version offers. Watch out for some Castlevania-related articles in the coming weeks.
In the meantime, let’s have a look back over the week that was and see what you might have missed.
Continue reading Around the Network
Sometimes there are games that aren’t the most fun to play today, but remain significant from a historical perspective nonetheless. SNK’s 1986 title Athena, in both its arcade and NES incarnations, definitely falls into that category.
Acting as a spiritual predecessor to Psycho Soldier but having pretty much nothing to do with it — the “Athena” in this game is supposedly a distant ancestor of the “Athena” in Psycho Soldier, so it’s not even the same character — Athena is a monstrously challenging platform action game that does a lot of interesting things… and a lot of frustrating things!
Let’s take a closer look.
Continue reading SNK Essentials: Athena
Well, it’s character-centric visual novel time again here on MoeGamer at the time of writing, and that always provides plenty of interesting female characters to discuss!
The first heroine from Our World is Ended that I wanted to look at is Tatiana Alexandrovna Sharapova. She has been the subject of a certain amount of controversy thanks to the ever-reliable outrage machine that is the Western games press, but she’s also an interesting character in her own right, and well worth exploring.
So let’s do just that, shall we?
Continue reading Waifu Wednesday: Tatiana Alexandrovna Sharapova
During my exploration of Kirby and the Rainbow Paintbrush, I mentioned that I wasn’t sure what to expect from a Kirby game other than, well, the unexpected.
I was expecting at least some of the games in the series to be relatively conventional platform games — and I know they’re there somewhere! — but the next one I happened to alight upon, courtesy of the SNES Mini’s built-in lineup of games, was Kirby’s Dream Course.
I had no set expectations for what Kirby’s Dream Course was going to be before firing it up for the first time. But I can tell you I didn’t expect it to be a thoroughly charming minigolf game!
Continue reading Delving Into Kirby’s Dream Course – #1
Hello again everyone. It’s the end of another week and the spectre of Monday is looming up on us, but never fear, for I have some reading and viewing material to entertain you!
There’s also a brand new episode of The MoeGamer Podcast coming up tomorrow, so you have that to look forward to, as well. It isn’t all doom and gloom!
Without further ado, let’s look at what you might have missed this week…
Continue reading Around the Network
You all seemed to enjoy getting to know MoeGamer site mascot Midori last week, so it’s high time we gave her best friend Yumi the opportunity to introduce herself.
Yumi, like Midori, has been part of MoeGamer since the very beginning in one form or another, and also appeared in the GameCast.
She doesn’t speak a lot of English, however, so Midori will be joining us to assist where necessary. Let’s see how this goes…
Continue reading Waifu Wednesday: Yumi