Category Archives: Articles

All the non-Cover Game articles and features in one place.

Waifu Wednesday: Ivy Valentine

I have two confessions to make: one, I haven’t played a Soulcalibur game since… II, I think? And two, Ivy… doesn’t really “do” it for me.

I’m talking a fairly comprehensive package of “not doing it for me”, too; I’m not big into how she is depicted personality-wise, I have no idea how to play as her and I’m not especially into her now-iconic outfit, either… though I will admit that she does indeed have a very nice bottom.

Despite all this, I will happily and freely acknowledge that Ivy is one of the most recognisable faces in the Soulcalibur universe… and an interesting character to explore the various facets of. So let’s do that, shall we?

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I Want Your Help with The MoeGamer Awards 2018!

Last year, I devoted December to a series of “alternative awards”, and I’m planning to do the same thing this year.

The MoeGamer Awards provide me with the opportunity to review what we’ve been exploring over the course of the previous year, highlight some things I feel should have had a bit more attention and exposure and just have a bit of fun looking back over the year gone by.

A lot of the fun last year came from the readers getting involved by suggesting awards categories… so if you’d like to give me some ideas this year, read on and leave me a comment with an idea for a 2018 award!

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PS2 Essentials: TimeSplitters 2

Yes, yes, yes, I know it’s also on Xbox and Gamecube, but I’ve always thought of TimeSplitters as a PlayStation thing, so that’s where it’s getting categorised today.

Ahem. Anyway. TimeSplitters 2 is, unsurprisingly, the follow-up to the excellent TimeSplitters, a game developed by ex-Rare folks who previously worked on GoldenEye 007 and Perfect Dark on the Nintendo 64.

The original TimeSplitters has aged very well. Its sequel is even better. Let’s take a closer look.

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Digitiser: The Show – The “Gaming Show Broadcasters Are Too Scared to Make”

Before the mess that is today’s Internet, gaming fans were a bit more limited in where they could get their information from.

There were a variety of gaming magazines that came and went over the course of the ’80s, ’90s and early ’00s… but one of the most enduring and memorable publications in British gaming wasn’t even printed on paper.

I’m talking about Digitiser, which ran from 1993 to 2003… and now it’s back as a joyfully chaotic show on YouTube.

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Waifu Wednesday: Project Zero Protagonists

It’s a group Waifu Wednesday this week, because the things I’m going to mention apply to the assembled ensemble cast of all the Project Zero games… well, those that I’ve played so far, anyway!

At the time of writing this, I’m closing in on the end of the Japan-only (and fan-translated) fourth game for Wii, but in the meantime be sure to catch up on my explorations of the first, second and third installments.

Or stick around and we can talk about horror game protagonists for a bit!

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PS2 Essentials: Ace Combat: Squadron Leader

The Ace Combat series is a jewel in Namco’s crown that people sadly seem to forget about quite often — though hopefully the seventh installment due early in 2019 will rectify that to an extent.

The series mostly stretches across the PlayStation and PlayStation 2 eras, with a less well-received (but still enjoyable) spinoff installment in the Xbox 360/PlayStation 3 era. For most, the series’ peak was with its PS2 installments; opinion varies as to which one of these is really “the best”, but they’re all very much worth your time.

At the time of writing, we’ve already talked about fourth installment Distant Thunder (aka Shattered Skies), so today let’s take a look at the fifth game, known as Squadron Leader in Europe, and The Unsung War elsewhere. It’s a good ‘un.

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Dragalia Lost: You Don’t Pay My Sub

A while back, I wrote about how Granblue Fantasy spreads out what would be the “endgame” experience of a more conventional MMO throughout its entire duration. And, unsurprisingly, given the developer the two games has in common, Dragalia Lost works in much the same way.

Dragalia Lost doesn’t have linear progression. Sure, you have a player level, but that’s more a measure of how long and how much you’ve played rather than anything else. And sure, you have character levels — but there are numerous ways to build these up, plus a strong emphasis on building a selection of teams and characters rather than just one “main” group.

The nice thing about the way Dragalia Lost does this — much like Granblue Fantasy also does — is that it provides the fun, mechanical, progression-based aspect of MMOs without one of their most irritating aspects. Let’s take a closer look at what I mean.

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