Like most game genres, fighting games went through a period of experimentation and flux in their early days as developers and publishers attempted to figure out the “best” way to do things.
In the days of 8-bit home computers and consoles, we saw a variety of different games attempting to simulate martial arts with varying degrees of realism — and certain elements of these early titles can be traced all the way forwards to today’s most competitive fighters.
One early, influential title was Beam Software’s The Way of the Exploding Fist. This is best known in its home computer incarnations for Commodore 64 and 16, BBC Micro, Amstrad CPC and Acorn Electron, but there was also supposed to be an NES version. For one reason or another, this console version never saw the light of day, but more recently Piko Interactive managed to rescue this prototype, clean it up a bit and release it to the public. And now you can enjoy it on the Evercade retro gaming platform as part of the Piko Interactive Collection 1 cartridge. Let’s take a look!
Continue reading Exploding Fist: The Way Fightin’ Used To Be
If you are a glutton for punishment, or just feel that modern video games are a touch on the easy and/or fair side for you, it’s high time you checked out Will Harvey’s classic 1990 title, The Immortal.
As it happens, at the time of writing it’s just become easily accessible in not one, but two different places: you can now play the NES version as part of a Nintendo Switch Online subscription, and the Mega Drive version appears as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system.
It’s the latter version we’ll be focusing on today, but expect similar amounts of death in both. Roll up your sleeves, and let’s get mortal.
Continue reading The Immortal: How To Kill Your Wizard
The 8- and 16-bit home computer eras played host to some fantastic games — but when we’re talking about gaming history, most people tend to focus on the home consoles of the era.
This means that a lot of interesting games tend to fall by the wayside and run the risk of being forgotten. One inventive way to address this, then, is to take one of those beloved 8- or 16-bit home computer games and produce a modern port for a classic console system. Problem solved! Kinda.
Well, either way, that’s what happened with Switchblade, a game that began life as an Atari ST game in 1989, and which ended up ported to Sega Mega Drive a full thirty years later. And now you can enjoy the latter version as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system!
Continue reading Switchblade: Living on a Knife Edge