I haven’t had as much time as I’d like to play Dragon Quest recently, but I took the time to play some at lunchtime today, and it reminded me of some things I’d like to talk about.
What I’m going to talk about today relates to the series as a whole, but with the release of newest installment Dragon Quest XI looming at the time of writing, it’s particularly pertinent to mention these things, given some of the issues that have been brought up by recent reviews.
So let us ponder a core aspect of not just Dragon Quest, but of the type of RPG that Dragon Quest went on to inspire. Let us contemplate grinding!
Continue reading Delving into Dragon Quest: Hand of the Heavenly Bride – #5
I think I’m nearing the end of Hand of the Heavenly Bride. It’s just a feeling I have.
As we’ve previously discussed, Dragon Quest is not generally a series for making a huge deal out of significant narrative moments, preferring to allow you to draw your own meaning from them rather than attempting to force you to feel a particular way through lengthy cutscenes.
This doesn’t make those significant moments any less meaningful or effective, however — it’s just a markedly different treatment of these events than you’d find in many other games.
Continue reading Delving Into Dragon Quest: Hand of the Heavenly Bride – #4
Exciting things have been happening in the world of Dragon Quest V, and I am thoroughly enraptured with this game.
I can’t remember the last RPG that managed to make one’s adventure feel so simultaneously personal and meaningful to the broader context in which the narrative unfolds. But Hand of the Heavenly Bride does a wonderful job at this — and now I’m into the game’s third (and, I believe, final) act, things are escalating considerably while still remaining tightly focused on the protagonist and his family.
Let’s take a closer look, then! Doubtless you’ve already figured out that spoilers likely abound in this series, but I’ll warn you once more just in case.
Continue reading Delving Into Dragon Quest: Hand of the Heavenly Bride – #3
I’ve been making good progress through Dragon Quest: Chapters of the Chosen so far. I think I might be nearing the end of the game. Or at least the end of the main story.
So far I’ve been playing for about twenty hours or so, and the game has provided a pleasant amount of variety during that time. It hasn’t really got what I’d call especially complex at any point, but sometimes that can be refreshing; it allows you the freedom to enjoy what mechanics there are, and more importantly, the other aspects of the game such as its world design and characterisation.
Today I wanted to talk a little about Chapters of the Chosen’s more “traditional” aspects, and how they make it quite a refreshing experience when played from a modern perspective.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen – #3