I haven’t had as much time as I’d like to play Dragon Quest recently, but I took the time to play some at lunchtime today, and it reminded me of some things I’d like to talk about.
What I’m going to talk about today relates to the series as a whole, but with the release of newest installment Dragon Quest XI looming at the time of writing, it’s particularly pertinent to mention these things, given some of the issues that have been brought up by recent reviews.
So let us ponder a core aspect of not just Dragon Quest, but of the type of RPG that Dragon Quest went on to inspire. Let us contemplate grinding!
Continue reading Delving into Dragon Quest: Hand of the Heavenly Bride – #5 →
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You know how dedicated MMO players say that the game is “just beginning” when you reach the level cap? Hyrule Warriors is a bit like that in some respects; completing the main story mode is far from the end of the game.
In fact, one might argue that the “endgame” of Hyrule Warriors, if you choose to look at it in that way, is in fact the most substantial meat of the package. Eschewing the narrative focus of the main story mode in favour of a non-linear, mechanics-centric experience that is all about just having fun as you see fit, this part of the game will keep you busy for a long, long time.
And, moreover, it will do this not by forcing you to grind the same things over and over again, but instead by offering you a huge variety of different, highly replayable challenges that each put their own fascinating twists on the core mechanics of the game.
Continue reading Hyrule Warriors: The Real Game Starts Here →