Tag Archives: Nintendo Switch

Madoris R: The House That Switch Built

There’s an assumption among certain quarters of the gaming community these days that for a game to be “good” it needs to be technically impressive, it needs to be challenging and it needs to have complex, deep mechanics.

Madoris R doesn’t really fulfil any of those requirements, but 1) that doesn’t stop it being enjoyable and compelling, and 2) it costs £4.50.

If you’ve been looking for a Switch game that is ideal to chill out with when you’ve got a few minutes to spare, be sure to take a look at this one. Let’s explore!

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Sega Ages Shinobi: Rescue Those Kids? Shuriken!

With apologies to Senran Kagura Peach Ball for shamelessly stealing its Dad joke-tier ninja pun, it’s time to look at another in Sega’s excellent Sega Ages series for Nintendo Switch.

This time around, it’s 1987’s Shinobi, an important game from the relatively early days of Sega’s video gaming portfolio, and a title that doesn’t seem to get talked about all that often these days.

Hailing from the height of the “ninja boom” of the 1980s — a popular culture phenomenon that is regarded to have kicked off with Menahem Golan’s 1981 movie Enter the Ninja — Shinobi remains a solid, challenging game today, and well worth revisiting.

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Atari A to Z Flashback: Codebreaker

With the digital revolution, many classic tabletop experiences have fallen by the wayside. But back in the late ’70s and early ’80s, you could count on most households having a copy of Mastermind.

Mastermind was a code-breaking game developed by an Israeli telecommunications expert named Mordecai Meirowitz, and it was based on an earlier pen-and-paper game named Bulls and Cows. The concept is simple: one player develops a code consisting of four coloured pegs, and the other player has to guess this code in as few steps as possible, making use of the codemaker’s feedback.

Codebreaker is essentially a digital adaptation of this game, making use of numbers rather than coloured pegs. It also features an adaptation of the ancient mathematical game Nim, for those who enjoy taking the last chocolate in the box. As a complete game package, it might look a bit limited from a modern perspective, but there’s fun to be had here.

Find a full archive of all the Atari A to Z videos on the official site.

The Atelier MegaFeature: Prelude

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?

I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.

That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.

And thus, I welcome you to the first MoeGamer MegaFeature!

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Fantasy Zone: Intergalactic Monetary Fund

An unstable economy might not sound like it would make the setup for a compelling video game, but Fantasy Zone is here to prove you wrong!

To be fair, the premise is little more than a justification for the fact that all the enemies in the game drop coins that you can use to upgrade your ship; Fantasy Zone is instead much better known for being one of the progenitors of what came to be known as the “cute ’em up” subgenre, alongside Konami’s Twinbee.

First released to arcades in 1986 and subsequently ported to a variety of different platforms, Fantasy Zone has been a beloved part of Sega’s back catalogue for many years now. And, at the time of writing, the recent Sega Ages version for Nintendo Switch promises to bring it to a whole new audience. So let’s take a closer look at that particular incarnation of this colourful blastathon!

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Check Out My Prison Princess Review!

Full article coming later today, but this is super-important to acknowledge: the commercial, mainstream outlet Nintendo Life was kind enough to give me the opportunity to write about qureate’s new point-and-click puzzle adventure game for Nintendo Switch, Prison Princess.

This is noteworthy because it marks a substantial shift in the site’s editorial policy: they’re now keen to specifically seek out specialist writers for more niche-interest games such as shoot ’em ups or games with provocative ecchi content, rather than passing them to staff writers less familiar with the cultural context or background of such works. This will hopefully lead to fewer situations where there’s a huge disconnect between a critic and the target audience of a particular game. And hopefully more articles from people like me and their new, frighteningly knowledgeable shmup specialist!

I’d like to heartily thank Damien McFerran from Nintendo Life for the kind opportunity to write about this game — and for the site’s admirable new approach. And I would please encourage you, dear reader, to support this change in outlook: it’s exactly the sort of thing we need to see happening on more mainstream sites. It deserves rewarding.

And a great way to do that is simply to go and check out my review of Prison Princess over on Nintendo Life — you can do that by clicking right here!

Thanks for your support, and I hope you enjoy the review.

Pete

Just Ignore Them: Ah, Real Monsters

Those who keep an eye on the indie sphere (or indeed those of you who have been reading MoeGamer recently) may well already be familiar with one-man development team Stranga Games.

Just Ignore Them is his debut game, and it’s clearly something of a passion project. While in many ways it’s noticeably clunkier than its successors My Big Sister and Red Bow — both mechanically and narratively — it’s still a worthwhile adventure, and one that Stranga has striven to improve with the lessons learned from his subsequent releases.

So let’s take a look at the console release published by Ratalaika Games, which at the time of writing represents the most up-to-date version of the game on offer. Bring a torch.

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Red Bow: Older Than Water, Stubborn as Stone

One-man development team Stranga Games has been quietly establishing himself as one to watch in the world of independently developed psychological horror games, presented in gorgeous lo-fi pixel art.

At the time of writing, Red Bow is the latest in a series of games with a loose thematic link to them, following Just Ignore Them and My Big Sister. And, in keeping with the way Stranga apparently likes to do things, we once again have another short-form, thought-provoking adventure that provides ruminations on the subject of mortality, explored through interactions with the monstrous.

The world of Stranga Games is not a happy one… but it’s certainly a fascinating one. Let’s descend into the darkness once again.

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Doom on Switch Doesn’t Suck Any More

Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?

Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?

Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?

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Horizon Chase Turbo: Top Gear Returns

Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.

After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.

Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstreamand the subject of today’s article: Horizon Chase Turbo. Let’s take a look.

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