Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?
Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?
Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?
Continue reading Doom on Switch Doesn’t Suck Any More
[UPDATE 27/07/2019 — Bethesda has said in a tweet that the online login requirement mentioned in this article was originally intended to be an optional feature for their “Slayer’s Club” members to obtain rewards for playing the classic Doom games. They are presently working on a fix to remove the mandatory online login. The original article follows while the situation remains.]
The sudden, surprise news that id Software’s venerable first-person shooter Doom was coming to Nintendo Switch (and PS4, and Xbox One) was initially very exciting indeed.
In celebration of Doom’s 25th anniversary, it seemed, we were to be treated to modern ports of Doom, Doom II and the underappreciated Doom III — and they were going to be cheap. Moreover, the fact that they were coming to Switch meant that you’d finally be able to take a competent version of Doom on the go with you without having to battle mobile versions’ awful touchscreen controls.
And indeed, you can now take a competent version of Doom on the go with you… but there are some important things to note. Let’s take a look.
Continue reading Doom: Now Available On the Go. Kind Of.