Tag Archives: Nintendo Switch

Sega Ages G-LOC Air Battle: Wish Fulfilment

Sega’s G-LOC Air Battle is my favourite arcade game of all time — not that I had that many opportunities to play it as a child, sadly.

We don’t really “do” arcades here in the UK anywhere other than the seaside, you see, and thus, growing up in a small village that was a considerable distance from the nearest seaside resort, I only ever got to play a lot of arcade games when we went on holiday. This, naturally, led to me judging a lot of domestic holiday destinations based on what arcade machines were readily accessible.

G-LOC is a game that immediately caught my attention on a family trip to Newquay in Cornwall. I dropped a quid in it for three credits, sat down and prepared for action. And from that moment on, I was in love.

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short;Play: Snack World – The Dungeon Crawl Gold

Welcome to a new video series! I give you short;Play, which, all being well, I will put out on Wednesdays.

The idea behind short;Play is similar to my Atari A to Z videos, only for more recent games and not on specific platforms. I’ll give you a brief rundown of the context and history of the game, then a guided tour of what to expect from the game. It’s not a full playthrough or a multi-episode Let’s Play — it’s just a quick look at what a typical session with the game is like.

We kick off with Level-5’s Snack World: The Dungeon Crawl Gold, and once I’m a bit deeper into this game the video will be complemented by a full writeup here on MoeGamer. For now, please enjoy the first episode of short;Play, and I hope you continue to enjoy what I have lined up for the next few Wednesdays!

Kawaii Deathu Desu: The Art of Finger Dexterity

Back in the early days of gaming, it wasn’t at all unusual to find games built around a single, static mechanic that simply required players to show increasing levels of mastery over it.

There was a certain degree of “make your own fun” to these games; you might try to think up challenges to impose on yourself, or keep track of your high scores, or perhaps compete against a friend to see who truly was best.

These days, there tends to be an expectation that even “arcadey” games have a certain amount of depth to them. But titles like Kawaii Deathu Desu, developed by Brazilian outfit Pippin Games, demonstrate that sometimes all you need are two buttons and some twitchy fingers — plus some cute girls never hurt, either. Let’s take a closer look.

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Disaster Report 4: Summer Memories – Living a Crisis

I reviewed this game for Nintendo Life! Stop by and check out my thoughts over there, then pop back here for a more in-depth look.


In video games, we’re accustomed to having some sort of concrete “villain” to fight — usually a personified antagonist of some description.

But what happens when you don’t really have an “enemy” as such — you’re just struggling against natural forces that have no feelings about you one way or the other? And how will your experiences interact with those of the people around you?

These are the questions that Disaster Report 4: Summer Memories attempts to answer. So let’s take a closer look at how it does that.

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Boulder Dash 30th Anniversary: The Rockford Files

Boulder Dash is an all-time classic game from the early microcomputer era.

First releasing on Atari 8-bit computers in 1984, it has enjoyed numerous ports, sequels, spinoffs and unofficial level packs for a wide variety of platforms, with the latest at the time of writing being the Nintendo Switch release of Boulder Dash 30th Anniversary. The official website has a nicely comprehensive history for you to enjoy at your leisure.

The astute among you will note that there are more than 30 years between 1984 and 2020. That’s because this port in particular also goes back a few years, too. Let’s take a closer look.

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Gunbarich: It’s Flippin’ Psikyonoid

2001’s Gunbarich was one of Psikyo’s last games before they merged with X-Nauts in 2002 — and the last title in the Psikyo Shooting Stars Bravo collection for Nintendo Switch.

It wasn’t one of their last shoot ’em ups, however, because despite technically being part of the Gunbird series in the loosest possible sense (it has the word “Gun” in the title and also features a cutesified version of recurring Gunbird mascot character Marion the witch) it’s not actually a shoot ’em up at all.

Nope; Gunbarich represents Psikyo turning its hand to that most venerable of genres: the ol’ bat and ball. Let’s take a closer look!

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Samurai Aces Episode III: Sengoku Cannon – Blasting Goodbye

Samurai Aces Episode III: Sengoku Cannon (“Sengoku Cannon” hereafter) is a game of farewells.

It bids a fond farewell to the Samurai Aces series, which is how Psikyo began as a developer. It waves goodbye to Psikyo’s run of arcade-centric shoot ’em ups, being designed specifically for the PSP platform. And, in some ways, as a title developed by X-Nauts after they took over Psikyo in 2002, it’s something of a sayounara to Psikyo themselves, too.

Some of the snobbier shoot ’em up fans out there would also argue that Sengoku Cannon also bids adieu to Psikyo-branded games being “good”, but I’ve actually found quite a lot to like about this curious, clunky shooter. Let’s take a closer look.

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Atari A to Z: Crystal Castles (2600)

Back in the ’70s and ’80s, players of home consoles weren’t looking for “arcade perfect” — mostly because the home systems of the time weren’t up to it.

Rather, they were looking for a roughly equivalent or perhaps complementary experience to that which could be had in the arcades. This meant that sometimes games underwent a few changes in the transition from the arcade to the home.

A good example of this is Crystal Castles for the Atari 2600, which provides a surprisingly authentic-feeling approximation of the arcade classic, while working within the constraints of its host hardware.

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Zero Gunner 2-: Making a Classic Affordable

Anyone interested in collecting video games has doubtless run into the issue of certain titles from previous console generations commanding astronomical prices.

There are numerous reasons this might happen — perhaps the game had a very limited print run; perhaps it only came out in certain territories or perhaps it had problems with distribution when it was current.

One such example is Zero Gunner 2 for the Dreamcast, which, at the time of writing, is going for anywhere between £100 and £200 on eBay. Fortunately, there’s a much cheaper way to get your hands on it today: the Switch version, which is available either on its own via the eShop, or as part of the Psikyo Shooting Stars Alpha collection. Let’s have a look!

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Dragon Blaze: Strikers 1495

As we’ve already seen with the three Strikers 1945 titles, Psikyo is a developer that is more than happy to make incremental improvements to a formula rather than radically inventing things with each new game.

There are exceptions, of course, but few can deny that the Strikers 1945 formula worked well and could most certainly support a few more games with a few tweaks here and there. Like, say, changing the aesthetic somewhat.

Strikers 1945 III already transplanted the weighty shooting action from post-World War II to the modern day. Dragon Blaze, also part of the Psikyo Shooting Stars Alpha collection, zaps us into a fantasy world with neon pink bullets and challenges us to survive another stiff challenge.

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