Tag Archives: updates

Doom on Switch Doesn’t Suck Any More

Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?

Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?

Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?

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Around the Network

Hello everyone! I hope you’ve had a pleasant weekend. Mine has been filled with gaming, cats and meat products, which I would say is a pretty optimal combination of things for my personal preferences.

I’ve spent some time recording some videos today so Atari ST A to Z will be back on Thursday (sorry I didn’t have time for an episode this week!) along with all the usual bits and pieces you can expect from my various projects.

For now, let’s check out what you might have missed this week…

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Upcoming Plans

Hey everyone! I shared some future plans with Patrons yesterday (check out this post if you’re a Patron and didn’t see the details) and, having not had any violent objections from anyone, I wanted to share them with he rest of you today.

In simple terms, I’m going to do something a little unusual: rather than immediately jumping into a brand new Cover Game feature, I’m going to go back and finish off a couple that have a bit more to do on them. It’ll still be new (to the site) individual titles I’ll be writing about in both cases, but it makes sense to attach them to existing Cover Game features rather than start a whole new one.

Hit the jump to find out a bit more about what I have planned.

Continue reading Upcoming Plans

Can Post-Launch Support Go Too Far?

The hot news today has been the announcement of the Final Fantasy XV: Royal Edition, which not only features the base game and all of the Season Pass content, but also adds a number of additional elements to the mix that some may argue should have been in the game in the first place.

This is not, however, where the ongoing saga of Final Fantasy XV ends. Square Enix is planning a second round of premium downloadable content for the game, including standalone “Episodes” themed around antagonist Ardyn and fan favourite Aranea — and who knows what else?

There’s no denying that despite its immensely troubled development history, Final Fantasy XV has had more post-launch support than any big-budget triple-A game in recent memory — and by this point is starting to approach MMO levels of updates and patches. But is this actually a good thing?

Continue reading Can Post-Launch Support Go Too Far?

MoeGamer 2.5, and Plans for the Future

MoeGamer turned three years old back at the end of April, and this April also marked a year since the launch of “MoeGamer 2.0”, the current format of the site featuring monthly Cover Games.

You may have noticed a few behind-the-scenes tweaks and pokes over the course of the last week or so, in which case you’re probably wondering what’s going on. (Or perhaps you didn’t notice at all as yet, in which case consider this an official “announcement” of sorts.)

Today I’d like to talk a bit about these new changes, what I’d like to achieve in both the short- and long-term with the site, and unashamedly ask you to continue supporting the site!

Continue reading MoeGamer 2.5, and Plans for the Future