Tag Archives: music

Wii Essentials: Wii Music

Wii Music is one of those releases that a lot of people didn’t pick up back in the day, primarily due to its mediocre critical response.

At least part of this was down to the (not entirely unreasonable) assumption that it would be a traditional “game” of some description — or at the very least a collection of minigames, as with the other titles in the Wii [x] series from Nintendo. But it’s actually something rather different.

And take the time to engage with it on its own terms and you’ll find something both entertaining and educational. Let’s take a closer look.

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Blue Reflection: Sounds of School Days

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We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too.

It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it blends a variety of different styles to create something altogether unique.

It complements the action well and, between it and the visuals, means that Blue Reflection is one of the most distinctive games Gust has put out for a long time. So let’s take a closer look… listen, whatever.

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Waifu Wednesday: Shantae

With the recent announcement of a release date for Shantae: 1/2 Genie Hero’s physical Ultimate Edition, I thought it was high time we showed the girl herself some love.

She’s been the star of four separate games to date, as well as making guest appearances in a number of other titles such as Blaster Master Zero.

I’ve actually earmarked June of 2018 to explore the Shantae series as a whole, so we’ll talk more about her in detail then, but in the meantime let’s contemplate the majesty of this belly-dancing half-genie and why she’s so appealing.

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The MoeGamer Awards: Most Eclectic Soundtrack

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Music is a massively important part of the modern gaming experience. As technology has improved, particularly in the storage department, we’ve seen a notable shift away from game systems synthesising music in real time using built-in sound chips — a process that often produced a distinctive and instantly recognisable sound unique to each platform — and towards more traditionally recorded music.

While this does diminish each modern platform’s individuality in terms of the distinctive timbres of their games’ soundtracks, it does leave composers free to let their imaginations run wild and express themselves — and for us as listeners to focus on the compositions themselves rather than admire how the musicians got around technical limitations. Today’s award celebrates a delightfully eclectic and enjoyable soundtrack that blends a variety of styles together into one coherent whole; the kind of soundtrack that simply wouldn’t have been possible back in the eras of chiptunes or synthesised MIDI music.

And the winner is…

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The MoeGamer Awards: Best Game I Haven’t Covered

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award, as you might expect, gives me an excuse to bring up a game that I haven’t really talked about this year, despite it being something that is eminently worth talking about. The reason I haven’t talked about it is pretty simple: I haven’t finished playing it, and as regular readers know I prefer not to write in detail about something without having a thorough understanding of it, usually by at the very least beating its main story.

The other reason I held fire is that there were a flurry of articles about it around the period of its release earlier in the year, and I didn’t want to add to that noise at the time. I do want to acknowledge it before the year is out, however, so that’s what today’s award is all about.

And the winner is…

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The MoeGamer Awards: Most Relevant Opening Song

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award comes to us from the delightfully named “Garbage Weeb” via Twitter, also known as the host of At the Ebicentre and co-creator of Oppai Bros, both on YouTube. Check out these channels for an interesting mix of livestream discussion and commentary on the former and gameplay of niche and fanservicey games on the latter. Thanks!

There were actually a whole lot of different works I enjoyed this year that this award could have gone to. It was definitely a close-run thing, but I had to make a decision in the end!

And the winner is…

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Stormblood: The MMO as Musical Theatre

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“Video games aren’t movies.” That’s a line of criticism that those who prioritise mechanics over narrative like to level at cutscene-heavy games, particularly those by creators such as Hideo Kojima and David Cage.

And while it’s true that making effective use of games as a form of interactive media tends to emphasise actual interaction over passively watching cutscenes, one can hardly deny the spectacle offered by strongly movie-inspired titles, and the flexibility that entirely computer-generated scenes and characters can provide creators.

Which makes it all the more unusual that so many games focus on movies as their primary inspiration rather than other forms of media. Sure, some role-playing games might be rather operatic in tone, visual novels are effectively “Books Plus” and rhythm games provide a new way of experiencing pieces of music, but video games have never embraced the idea, of, say, musical theatre.

Or so you thought…

This article is also a video! Hit the jump to watch it, or catch it on YouTube.

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Granblue Fantasy: Sounds of the Skydom

Japanese role-playing games have long been known for having some of the most memorable soundtracks in all of gaming. And, surprisingly, mobile takes on the genre are no exception.

The news that Cygames’ incredibly popular Granblue Fantasy has a fantastic soundtrack will probably not come as a surprise, however, given the incredibly strong pedigree of the talent behind it. The work of longstanding Final Fantasy composer Nobuo Uematsu and his bandmate Tsutomo Narita from the Earthbound Papas, Granblue Fantasy’s soundtrack covers a surprisingly diverse range of musical styles, and is clearly one of the areas that has had the most love and attention lavished on it.

That sounds like a good excuse to enjoy some of its finest moments to me!

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From the Archives: Twinkle, Twinkle

Back when I first started reading it, it became clear that the visual novel Kira Kira was something special.

It raised a bunch of interesting things to talk about, even before I’d seen the whole story. So with that in mind, here are my reflections from my early hours with Kira Kira, with more to follow in the coming weeks regarding the specific narrative routes through the game.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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