Blue Reflection

Third in Gust’s “Beautiful Girls Festival” series, and a modern-day magical girl story about learning empathy for your fellow woman. Hinako learns she is a “Reflector” after her budding ballet career is cut short by a knee injury.


Developer: Gust
Publisher: Koei Tecmo
Available on: PS4, PC


Cover Game Articles

Blue Reflection: Introduction, and a Brief History of Magical Girls - Blue Reflection is a video game adaptation of the "magical girl" formula. Where did this come from, and what are some of the genre's most noteworthy works from over the years?
Blue Reflection: Everyday Life with Magical Girls - Blue Reflection is quite an odd game, both in terms of tone and structure. Let's look at how the game unfolds as a convincing simulation of life as a teenage girl... who happens to also be a magical girl.
Blue Reflection: Kishida’s Pastel Paradise - Blue Reflection's art is the work of Mel Kishida, who previously worked with Gust on the Atelier Arland series. Let's explore his work, and how this translates to character designs and overall aesthetic within Blue Reflection itself.
Blue Reflection: Sounds of School Days - Gust's sound team is known for excellent music, and they've really outdone themselves with Blue Reflection's soundtrack -- one of their most unusual but memorable scores to date.
Blue Reflection: Narrative, Themes and Characterisation - Blue Reflection's core theme is one of empathy and personal connection with others. Let's explore how protagonist Hinako's personal journey helps her understand both herself and her friends.

Other Articles about Blue Reflection

The MoeGamer Podcast: Episode 19 – Best of Battling - Pete and Chris reconvene to talk about one of their favourite subjects: RPGs, and specifically their battle mechanics. Plus the usual news and "what we've been playing" segments.
Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead” - It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion. Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here … Continue reading Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”
The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award - The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here! This award was inspired by a conversation on Twitter started by … Continue reading The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award
The MoeGamer Podcast: Episode 1 – The Goosebump Effect - What game soundtracks make the hairs on the back of your neck stand on end? Pete and Chris talk about the music that gives them the shivers. Plus the usual news and "what we've been playing" talk.
The MoeGamer Podcast: Pilot Episode – Sega, Sega, Sega - The MoeGamer Podcast kicks off with an enthusiastic discussion of Sega, plus recent happenings from around the gaming business and what Pete and Chris have been playing lately.
The One-Liner Challenge - Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse? The original tag came from The Awkward Book Blogger and was based around, as you might expect, … Continue reading The One-Liner Challenge

Gameplay Video


Gallery


Localisation Notes

In the Japanese original, you had greater control of the camera in the “model viewer” mode, intended to allow you to view DLC costumes in greater detail. The Japanese version allowed you to do things like “move” the characters up and down on screen, which would cause their breasts to jiggle. You could also tilt the camera up and down, which, among other things, allowed you to look up the characters’ skirts. These features were removed for the Western release, likely because the main characters are explicitly referenced in the game’s dialogue to be 15 years of age, though Koei Tecmo claimed to several outlets around the time of release that they were unable to give an official explanation for the change.

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