Blue Reflection

Third in Gust’s “Beautiful Girls Festival” series, and a modern-day magical girl story about learning empathy for your fellow woman. Himiko learns she is a “Reflector” after her budding ballet career is cut short by a knee injury.


Developer: Gust
Publisher: Koei Tecmo
Available on: PS4, PC


Cover Game Articles

Blue Reflection: Introduction, and a Brief History of Magical Girls - This month’s Cover Game is a Gust title I’ve been intrigued about ever since it was first announced: Blue Reflection. Featuring a combination of Mel Kishida’s wonderfully soft-edged artwork translated beautifully into 3D polygonal graphics, a highly stylised soundtrack by Hayato Asano and an intriguing story about empathy and emotion, I always knew this was … Continue reading Blue Reflection: Introduction, and a Brief History of Magical Girls
Blue Reflection: Everyday Life with Magical Girls - Blue Reflection is an unusual game in terms of its overall tone and how it “feels” to play, and a big part of this is due to its mechanics and structure. If you had to pigeon-hole it into a specific mechanical genre, most people would describe it as a “JRPG”. But in many ways this … Continue reading Blue Reflection: Everyday Life with Magical Girls
Blue Reflection: Kishida’s Pastel Paradise - Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles. Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really … Continue reading Blue Reflection: Kishida’s Pastel Paradise
Blue Reflection: Sounds of School Days - We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too. It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it … Continue reading Blue Reflection: Sounds of School Days
Blue Reflection: Narrative, Themes and Characterisation - One of the things that sets us apart as humans is our ability to connect with others — to empathise with them, to understand what they are feeling and to support them if they need it. That’s the concept at the core of Blue Reflection’s narrative, and it’s explored in a number of different ways over the … Continue reading Blue Reflection: Narrative, Themes and Characterisation

Other Articles about Blue Reflection

The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award - The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here! This award was inspired by a conversation on Twitter started by … Continue reading The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award
The MoeGamer Podcast: Episode 1 – The Goosebump Effect - After the positive response to our pilot episode, my good friend Chris Caskie and I recorded a brand new podcast for you to enjoy! We’re aiming for the MoeGamer podcast to be a bi-weekly sort of thing, but whether or not that is practical will, of course, depend on availability for Chris, me and anyone … Continue reading The MoeGamer Podcast: Episode 1 – The Goosebump Effect
The MoeGamer Podcast: Pilot Episode – Sega, Sega, Sega - I’ve been talking about doing some sort of podcast with my good friend and longtime supporter Chris Caskie for some time… and last weekend we finally got around to it! After the jump (and on YouTube), you’ll find the pilot episode of a new MoeGamer podcast that will hopefully become a semi-regular thing! How regular … Continue reading The MoeGamer Podcast: Pilot Episode – Sega, Sega, Sega
The One-Liner Challenge - Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse? The original tag came from The Awkward Book Blogger and was based around, as you might expect, … Continue reading The One-Liner Challenge

Gameplay Video


Gallery


Localisation Notes

In the Japanese original, you had greater control of the camera in the “model viewer” mode, intended to allow you to view DLC costumes in greater detail. The Japanese version allowed you to do things like “move” the characters up and down on screen, which would cause their breasts to jiggle. You could also tilt the camera up and down, which, among other things, allowed you to look up the characters’ skirts. These features were removed for the Western release, likely because the main characters are explicitly referenced in the game’s dialogue to be 15 years of age, though Koei Tecmo claimed to several outlets around the time of release that they were unable to give an official explanation for the change.

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