Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles.
Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really is a lovely game to look at — perhaps not the best-performing game there is, no, but a lovely game to look at nonetheless.
A big part of that is down to the work of Mel Kishida, a frequent Gust collaborator, and an artist with a very distinctive style all of his own.
Continue reading Blue Reflection: Kishida’s Pastel Paradise
Blue Reflection is an unusual game in terms of its overall tone and how it “feels” to play, and a big part of this is due to its mechanics and structure.
If you had to pigeon-hole it into a specific mechanical genre, most people would describe it as a “JRPG”. But in many ways this isn’t a particularly accurate description, since although it features a number of common elements of the genre, it draws just as many influences from other types of game such as adventures and visual novels.
Whatever you want to call it, it’s certainly a pretty intriguing game from a mechanical and structural perspective. So that’s what we’ll be focusing on today.
Continue reading Blue Reflection: Everyday Life with Magical Girls
This month’s Cover Game is a Gust title I’ve been intrigued about ever since it was first announced: Blue Reflection.
Featuring a combination of Mel Kishida’s wonderfully soft-edged artwork translated beautifully into 3D polygonal graphics, a highly stylised soundtrack by Hayato Asano and an intriguing story about empathy and emotion, I always knew this was going to be an experience that was right up my alley.
So let’s begin our exploration with an overview of what the game is all about, and a look back at the “magical girl” genre that inspired it.
Continue reading Blue Reflection: Introduction, and a Brief History of Magical Girls