Tag Archives: aesthetic

Atelier Ayesha: The Alchemist of Dusk – Chromatic Shift

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >


While in many respects the Arland games had brought the Atelier series back to its roots, they also very much had their own distinctive sense of identity. In order to move on to a new subseries, there would need to be some sort of noticeable “shift”.

That was the challenge Gust was faced with after the success of Ateliers Rorona, Totori and Meruruhow to follow that up with something that still felt like Atelier, but which also distinguished itself from the pastel-coloured, distinctly “comfy” games that had come before? And with the new generation of fans who might have joined the series in the HD era, how to ensure that no-one went away feeling like the series had dropped something important to its core identity?

We got our answer in 2012 with the release of Atelier Ayesha: The Alchemist of Dusk — which ended up being the first installment in one of the most fondly regarded Atelier subseries of all time. So I guess they did something right. Let’s take a first look!

Continue reading Atelier Ayesha: The Alchemist of Dusk – Chromatic Shift

Atelier Iris 3: Grand Phantasm – A Step Forward

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >


In 2006, a year after Atelier Iris 2: The Azoth of Destiny, Gust released Atelier Iris 3: Grand Phantasm in Japan; it would be another year after that before Western players would get their hands on it.

Atelier games are a fixture in developer Gust’s calendar; each of the duologies and trilogies that make up the complete franchise have enjoyed annual installments, and indeed the first Atelier Iris’ release in Japan in 2004 marked the beginning of a streak of yearly releases for the series as a whole that lasted until 2017. The company, of course, made up for the lack of an Atelier game in 2018 by releasing three in 2019, but, well, that’s a story for another day.

What’s kind of remarkable is that despite this non-stop release schedule, each Atelier game, even within the same subseries, feels noticeably distinct from the last. And this is particularly apparent when it comes to Atelier Iris 3: Grand Phantasm. So let’s look at how this moves the series forwards.

Continue reading Atelier Iris 3: Grand Phantasm – A Step Forward

Blue Reflection: Sounds of School Days

cropped-header2-1232508This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too.

It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it blends a variety of different styles to create something altogether unique.

It complements the action well and, between it and the visuals, means that Blue Reflection is one of the most distinctive games Gust has put out for a long time. So let’s take a closer look… listen, whatever.

Continue reading Blue Reflection: Sounds of School Days

Blue Reflection: Kishida’s Pastel Paradise

cropped-header2-1232508This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles.

Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really is a lovely game to look at — perhaps not the best-performing game there is, no, but a lovely game to look at nonetheless.

A big part of that is down to the work of Mel Kishida, a frequent Gust collaborator, and an artist with a very distinctive style all of his own.

Continue reading Blue Reflection: Kishida’s Pastel Paradise

Nights of Azure: Sights and Sounds

cropped-nights-of-azure-header-9123183This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


As we’ve discussed over the course of the last few articles, Gust’s Nights of Azure has a very strong sense of its own identity, both as an individual work and as part of its developer’s catalogue.

Every aspect of the game as a whole contributes to this coherent identity: its distinctly operatic, tragic Gothic narrative; its blend of action RPG gameplay with monster-raising and character customisation; its small cast of distinctive, memorable characters.

Perhaps the most distinguishing characteristic, however, is its overall aesthetic. While, at times, drawing inspiration from other, similar works, there’s no denying that Nights of Azure takes ownership of its own identity to create a highly distinctive work that stands out even amid the rest of Gust’s back catalogue.

Continue reading Nights of Azure: Sights and Sounds