Tag Archives: music

Waifu Wednesday: Aya Kamiki

We’ve had celebrities putting in appearances in video games for a good while now, mostly as voice actors, but it’s quite rare to see a performer appear in a game as themselves.

Japanese singer, actress and model Aya Kamiki evidently saw a good opportunity back in 2008, though, and played a part in Spike Chunsoft’s sound novel 428: Shibuya ScrambleQuite a substantial one, too, despite not being one of the main actors; her face is plastered all over billboards and electronic displays in the in-game rendition of Shibuya (which is represented entirely through photographs and full-motion video), her song Sekai wa Sore Demo Kawari wa Shinai is heard numerous times throughout the narrative and she even puts in an in-person appearance for one brief moment during the main story.

It’s an inventive way to promote yourself, for sure, and adds to the overall believable atmosphere of Spike Chunsoft’s game. But who, exactly, is Aya Kamiki?

Continue reading Waifu Wednesday: Aya Kamiki

Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music

What’s that? A new feature? Why yes, yes it is.

In MoeGamer Music, an occasional feature, I sit down with a blank post and sit down to listen to a whole album without interruptions. While doing so, I will pen some immediate thoughts about each track, as well as providing a bit of information about the album as a whole.

And yes, being a physical release sort of person, everything I will be covering in this column is available on CD, and I will be listening to it on CD rather than ripping it to my digital music library. Distraction-free listening for the win.

We begin today with Diggin in the Carts: A Collection of Pioneering Japanese Video Game Music, published by Hyperdub. If you want to listen along, check out the Bandcamp page here.

Continue reading Diggin in the Carts – A Collection of Pioneering Japanese Video Game Music

Atari ST A to Z: Ghouls ‘n’ Ghosts

We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.

The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.

Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.

Follow Atari A to Z on its own dedicated site here!

Dragalia Lost: What’s That Sound? It’s Daoko

If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.

The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.

If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?

Continue reading Dragalia Lost: What’s That Sound? It’s Daoko

Wii Essentials: Wii Music

Wii Music is one of those releases that a lot of people didn’t pick up back in the day, primarily due to its mediocre critical response.

At least part of this was down to the (not entirely unreasonable) assumption that it would be a traditional “game” of some description — or at the very least a collection of minigames, as with the other titles in the Wii [x] series from Nintendo. But it’s actually something rather different.

And take the time to engage with it on its own terms and you’ll find something both entertaining and educational. Let’s take a closer look.

Continue reading Wii Essentials: Wii Music

Blue Reflection: Sounds of School Days

This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


We’ve already talked about how distinctive Blue Reflection’s visual aesthetic is thanks to the contributions of Mel Kishida — but its music is worthy of some discussion, too.

It will come as no surprise to longtime Gust fans to hear that Blue Reflection has an excellent soundtrack — though it’s an interesting score overall in that it blends a variety of different styles to create something altogether unique.

It complements the action well and, between it and the visuals, means that Blue Reflection is one of the most distinctive games Gust has put out for a long time. So let’s take a closer look… listen, whatever.

Continue reading Blue Reflection: Sounds of School Days

Waifu Wednesday: Shantae

With the recent announcement of a release date for Shantae: 1/2 Genie Hero’s physical Ultimate Edition, I thought it was high time we showed the girl herself some love.

She’s been the star of four separate games to date, as well as making guest appearances in a number of other titles such as Blaster Master Zero.

I’ve actually earmarked June of 2018 to explore the Shantae series as a whole, so we’ll talk more about her in detail then, but in the meantime let’s contemplate the majesty of this belly-dancing half-genie and why she’s so appealing.

Continue reading Waifu Wednesday: Shantae

The MoeGamer Awards: Most Eclectic Soundtrack

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Music is a massively important part of the modern gaming experience. As technology has improved, particularly in the storage department, we’ve seen a notable shift away from game systems synthesising music in real time using built-in sound chips — a process that often produced a distinctive and instantly recognisable sound unique to each platform — and towards more traditionally recorded music.

While this does diminish each modern platform’s individuality in terms of the distinctive timbres of their games’ soundtracks, it does leave composers free to let their imaginations run wild and express themselves — and for us as listeners to focus on the compositions themselves rather than admire how the musicians got around technical limitations. Today’s award celebrates a delightfully eclectic and enjoyable soundtrack that blends a variety of styles together into one coherent whole; the kind of soundtrack that simply wouldn’t have been possible back in the eras of chiptunes or synthesised MIDI music.

And the winner is…

Continue reading The MoeGamer Awards: Most Eclectic Soundtrack

The MoeGamer Awards: Best Game I Haven’t Covered

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award, as you might expect, gives me an excuse to bring up a game that I haven’t really talked about this year, despite it being something that is eminently worth talking about. The reason I haven’t talked about it is pretty simple: I haven’t finished playing it, and as regular readers know I prefer not to write in detail about something without having a thorough understanding of it, usually by at the very least beating its main story.

The other reason I held fire is that there were a flurry of articles about it around the period of its release earlier in the year, and I didn’t want to add to that noise at the time. I do want to acknowledge it before the year is out, however, so that’s what today’s award is all about.

And the winner is…

Continue reading The MoeGamer Awards: Best Game I Haven’t Covered