After a few weeks of scheduling conflicts, Chris and I are back together once again for another episode of The MoeGamer Podcast.
Remember, the podcast is now available both on YouTube in its full video glory, and now as an audio-only version too. You can enjoy this on the Soundcloud site, subscribe via RSS or look us up on several popular podcast platforms, including iTunes.
Or you can just hit the jump here to enjoy the show in both video and audio formats right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 9 – Good Physical Morning
Well, after covering the titular heroine herself, her biggest rival and one of her best friends, it wouldn’t do to leave the other core female cast member of the Shantae series high and dry, would it?
Sky has been a fixture in the Shantae series for as long as all the other main characters, and she’s had some interesting development over time.
She’s one of numerous examples that the team at WayForward has become increasingly comfortable and confident with putting these characters in a variety of situations, and making them a true ensemble cast to be proud of.
Continue reading Waifu Wednesday: Sky
When I was growing up with computers and consoles in the early days of gaming, my dream of “what graphics will be like in the future” was not one of photorealism.
Okay, I’ll admit, attempts at photorealism — particularly in games that tackled this challenge early on, such as flight simulators — impressed me a great deal. But what I really, really wanted more than anything was that elusive thing: a game that truly looked like a cartoon; a true interactive animated movie.
Today, I have that. And it’s wonderful.
Continue reading Shantae: 1/2 Genie Hero – Beyond the Pixel
A week later than originally intended, here’s the fourth episode of The MoeGamer Podcast!
We’re a week late because last weekend I’d been struck down by some sort of hideous plague that made me want to go to bed at 2pm in the afternoon and just not get up for most of the weekend. Thankfully that appears to have mostly passed! Stupid summer flu.
Chris unfortunately wasn’t available to join the discussion this week for non-illness-related reasons, so instead I’m joined by a special guest: Joe, host of EriChannel over on Twitch! Hit the jump for the episode and synopsis.
EDIT: The episode is back up under a new YouTube ID! Thanks for your patience and understanding. Hit the jump to watch/listen.
Continue reading The MoeGamer Podcast: Episode 4 – Servant to the Gacha
There’s something really satisfying about the title “Shantae and the Pirate’s Curse”. It sounds like the sort of thing I’d have had on my bookshelf as a kid — part of a series I’d have almost certainly wanted to collect an entire set of. Remember books? They were pretty all right.
Anyway, Shantae and the Pirate’s Curse is the third installment in the Shantae series, marking a few fundamental shake-ups to the game structure we’ve come to expect by this point, an interesting new narrative, absolutely beautiful pixel art and some of Jake Kaufman’s finest soundtrack work.
Oh, and it’s also one of the slickest, most satisfying titles in the series in terms of gameplay, too. If you only play one Shantae game, play this one… although I hope I’ve made it abundantly clear by now that you should probably actually play all of them. In order. One after the other. As soon as possible.
Continue reading Shantae and the Pirate’s Curse: What a Lovely Day to Have a Curse
I’m not sure what it is about characters that… aren’t quite human, but there’s something incredibly appealing about them.
I’m not the only person to feel this way, either, as evidenced by the popularity of everything from catgirls (a relatively tame variant on humanity) to the full-on monstergirls found in something like the Monster Musume anime and its ilk.
Zombies aren’t traditionally something thought of as particularly sexy… but there have been a few successful attempts to combine physical attractiveness with rotting flesh over the years. One of these can be found in the Shantae series in the form of Rottytops, a recurring character who has been present since the first game.
Continue reading Waifu Wednesday: Rottytops
An interesting aspect of the Shantae series is how its presentation and execution has evolved over time.
While the first game, being released in the twilight years of the 8-bit Game Boy Color, represented the diminutive handheld being pushed to its absolute limits, the two subsequent installments in particular made a specific effort to be “modern retro” titles — games that emulated experiences from systems of the past while providing modern-day conveniences.
Risky’s Revenge, which we’re concerned with today, very much has its sights set on the 16-bit era. And it explores this concept with a clear knowledge and understanding of not only the classic 16-bit consoles, but also the earlier 16-bit home computers.
Continue reading Shantae: Risky’s Revenge – Jumping Generations