A lot of games that really stand the test of time are based on a very simple idea.
This is particularly apparent in the puzzle game genre, which typically involves little more than matching shapes and colours in one form or another. And indeed said genre is home to some absolutely timeless classics that are still getting rereleases and reimaginings today.
One puzzler from the early days of gaming that often seems to get forgotten, however, is Sega’s Columns — and that’s a bit of a shame, because it’s an interesting twist on the usual falling block puzzle format.
Continue reading Puzzler Essentials: Columns
I have a strange relationship with the Nintendo 3DS. I often find myself thinking of it as one of my least favourite gaming systems for numerous reasons… but every so often I’m reminded about the things that make it unique.
Sure, there’s the first-party Nintendo stuff that provides obvious uniqueness, but another aspect of the 3DS that is not discussed nearly as much as it deserves is the amount of interesting, creative and downright weird download-only games buried in the eShop.
Many of these games are published by a company called Circle Entertainment, and they run the gamut from retro-inspired arcade titles to highly creative puzzles and adventures. The subject of today’s piece very much falls into the latter category.
Continue reading Puzzler Essentials: Puzzle Labyrinth
Want my money? Release a game in a niche genre like puzzler or shoot ’em up at retail rather than digital-only. Increase your chances further by making my first ever waifu one of its mascots.
That was seriously all it took to get me interested in Soldam: Drop, Connect, Erase, a puzzle game from City Connection and Dispatch Games for Nintendo Switch. So it’s kind of fortunate that the game actually turned out to be highly enjoyable, too.
If your life has been sadly lacking in fruit-popping fairies lately, then this is one you’ll want to add to your library.
Continue reading Puzzler Essentials: Soldam
For many of you reading this, the words “erotic puzzle game-cum-dating sim with art by Sayori” will doubtless be enough to convince you that Tropical Liquor is worth a shot.
For those less familiar with Sayori’s work — or those who simply prefer to think very carefully about every £7.19 purchase they consider making — today is all about taking a look at this unusual game, and why it’s worth your time.
Before we go any further, let’s get two things out of the way. Firstly, no, it’s not a HuniePop clone. And second, yes, it does have 18+ content, available via a free official patch from publisher Denpasoft. With all that out of the way, let’s go on vacation!
Continue reading Puzzler Essentials: Tropical Liquor
Imagine Tetris. Then imagine it wrapped around a sphere. Then forget whatever you just pictured, because Tetrisphere is nothing like that. It’s still great, though.
Technically Tetrisphere is a little outside of MoeGamer’s normal remit in that it was not developed by a Japanese company, nor was it ever actually released in Japan. It did, however, find its home on a Japanese games console — the Nintendo 64 — and as such it totally counts. Particularly as it’s an awesome puzzle game, and we’re all about awesome puzzle games.
So how can one possibly make something as simple and elegant as Tetris work in a three-dimensional, spherical space? Well, as I’ve previously alluded to, you don’t; you do something a bit different.
Continue reading Puzzler Essentials: Tetrisphere
What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.
So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.
Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.
Continue reading Taito Essentials: Cameltry
While I was familiar with most of the other games in the Namco Museum collection for Switch, one that I hadn’t come across before was Sky Kid.
First released in 1985, Sky Kid is a horizontally scrolling shoot ’em up based on the company’s Pac-Land hardware introduced the previous year. Indeed, this fact is fairly obvious, as the two games have a similar aesthetic, and in a later mission there is even a billboard where Pac-Man in his Pac-Land incarnation (sporting arms and legs) makes a cameo appearance.
It’s the first of Namco’s games to support two players simultaneously, and aside from all that, it’s an entertaining, interesting take on the arcade shoot ’em up.
Continue reading Namco Essentials: Sky Kid