Do you have games that you enjoy just firing up and chilling out with? Games that don’t have any real “point” to them, but you find them enjoyable regardless?
Simulations are a great way to satisfy that particular gaming need — particularly if they err on the more freeform, unstructured side of things. So I thought they might provide a good backdrop for a nicely chilled out, irregular series where we can just chat; I can tell you what I’ve been up to of late, and you can enjoy some pleasantly relaxed, comfy action.
Check out the first installment of this occasional series in the video below, and don’t forget to subscribe on YouTube for more!
Fun fact: I have the manual for the original Atari Lynx version of Checkered Flag framed in my toilet.
For a certain period during the Lynx’s lifetime, Atari eschewed booklet-style manuals in favour of posters for the games with the instructions on the back. My wife liked the art on Checkered Flag’s instructions sheet — which I somehow still had despite having not owned a Lynx for a good ten years or so — and so we put it up on the wall. Consequently, every time I’m having a poo I get to read those instructions for the umpteenth time.
Believe me, I am now intimately familiar with how to play Checkered Flag effectively — helpful now that it’s been rereleased as part of the Atari Lynx Collection 2 cartridge for the Evercade — and the fact that, in Atari’s own words, the winner of each race is rewarded with “a trophy and a big hug”. And, in a surprisingly progressive, inclusive step for a video game on a failed console from 1991, the manual also takes care to note that said big hug is “where the driver’s gender becomes important”. Oh, also there’s some racing game action in there, too, I suppose; let’s take a closer look.
Continue reading Checkered Flag: Where the Driver’s Gender Becomes Important