Category Archives: 2019

The Expression: Amrilato – Introduction

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Video games have been used as a means of helping people learn things pretty much since the early days of the medium; even the humble Atari 2600 played host to basic spelling and mathematics challenges.

As technology has advanced and creators have become more proficient at using interactive media to tell stories and express themselves, more and more ways to educate people have become readily accessible.

Best of all, people have realised once and for all that we don’t need a hard divide between “games” and “educational software”, so today we find ourselves with titles like SukeraSparo’s The Expression: Amrilato, a visual novel that provides its audience with both a romantic story of blossoming love between two girls, and the opportunity to learn some Esperanto.

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New Game Plus: Iron Giant (Finale) – Atelier Rorona DX #20

It’s time for the grand finale of our Atelier Rorona DX playthrough!

My “ambition” for this particular run has been to achieve the Adventurer ending, which requires you to get Rorona and Cordelia to level 50, then defeat the Iron Giant superboss in the depths of the Orthogalaxen dungeon.

Did I pull it off? Well, you’ll have to wait and see, won’t you?

New Game Plus: The Essence of Alchemy – Atelier Rorona DX #19

We’re nearly there! Rorona just has one final assignment to do: demonstrate what she has learned over the course of the preceding three years.

On this New Game Plus run, said demonstration is perhaps not what was originally intended by the assignment, but hey, whatever works, works!

Just one more episode to go after this and our run is complete… hopefully with at least one ending I haven’t seen before!

Our World is Ended: The Harmony of Chaos

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Doubtless many of us have thought at one point or another what it would be like to lead a “perfect” life, with nothing to worry about, nothing to fear or perhaps even nothing to think about.

Chances are these thoughts were followed up in fairly short order by the conclusion that such an existence would actually be rather tedious and boring, as desirable as it might seem when contemplated from afar. Human beings are at their best when confronted with some sort of adversity, after all, whether said adversity is something that is about to kill you or a particularly tricky error in a piece of JavaScript.

A core message at the heart of Our World is Ended is one of true diversity: the acceptance of others, regardless of how unfathomably different they might seem to you and how much of a problem it might seem to bring such disparate elements together — and how those differences, when assembled into something greater than their individual parts, can actually create something incredibly strong.

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Our World is Ended: Who Wants to Live Forever?

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Immortality or eternal life is often depicted in fiction as some sort of grand, ultimate goal — both for heroes and villains under various circumstances.

Normally, achieving such a lofty ambition involves any combination of magical power, epic quests, battles with mighty gods and/or fairies, but here in boring old reality we’re actually much closer to achieving that goal than you might think — albeit in a rather more mundane manner.

It all depends on your definition of “mortality” and “life”, and that’s one of the more interesting subjects that Our World is Ended explores over the course of its complete runtime.

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New Game Plus: Pepped Up – Atelier Rorona DX #18

Rorona’s trials and tribulations will be coming to an end within the next episode or so, but in the meantime there’s still plenty to be getting on with!

Specifically, as we’re getting towards the end of the game, I wanted to look at making some top-notch healing items. One of the best things you can make is an Elixir with the “Pepped Up” effect — this means that whenever Rorona’s HP drops below 50%, it automatically activates, saving you a turn and keeping your party up and running.

It’s a bit of a struggle and the final product isn’t the best it could be, but it’s not bad for a first attempt…

Our World is Ended: Worlds Apart

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One of the most interesting aspects of Our World is Ended is how it explores the idea of virtual reality and other worlds without following the usual isekai format.

Instead, what we have is an interesting tale where it’s initially not altogether clear what is fantasy and what is reality, and over time we find ourselves questioning whether certain aspects of one or the other might be preferable.

It’s a timely tale, too; with the growth in consumer-grade virtual reality hardware and a variety of companies exploring the possibilities of augmented or mixed reality, Our World is Ended offers an intriguing exploration of both the pleasures and pitfalls of such technology.

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New Game Plus: Truth and Acceptance – Atelier Rorona DX #17

After an in-depth exploration of Night’s Domain, Rorona gets busy on some miscellaneous tasks before reaching the deadline for her latest assignment.

This time around, she discovers the truth about Lionela and her puppets; learning that someone isn’t all they might initially seem, and that they might sometimes need your help in ways you don’t expect is an important part of growing up, and a lesson that Rorona is quick to learn by virtue of her very nature — despite (or perhaps because of!) her upbringing by Astrid.

After this, there are just two more assignments to go before we complete this New Game Plus run! Will we achieve any or all of the endings I’ve been after…?

New Game Plus: Night’s Domain – Atelier Rorona DX #16

How tough is our girl Rorona? Only tough enough to fell both a dragon and a demon in a single expedition, that’s how tough!

In this week’s installment of our New Game Plus run through Atelier Rorona DX, we find ourselves exploring Night’s Domain, a dungeon at the northernmost tip of Arland that is somewhat… mysterious and otherworldly in nature. It’s full of some of the most valuable, high-quality ingredients in the game, though, so it’s well worth taking your time to explore… if you’re up to the challenge, that is!

Meanwhile, there’s a final bit of intrigue with Lionela… could she have finally found some peace in her life…?

Our World is Ended: First Impressions are Lasting Impressions

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A common theme explored throughout the visual novel medium in general is the idea of people not being quite what they appear at first glance.

The reason for this is mostly a practical one: the very nature of the visual novel medium makes deep dives into multifaceted, layered characters a viable thing for creators to explore. Enthusiasts of visual novels are already accustomed to the medium’s slow pace and relatively limited interactivity compared to games with a stronger emphasis on their mechanical components, so writers and developers are more than happy to allow us the opportunity to get to know the main cast extremely intimately.

That doesn’t mean those first impressions the characters set don’t matter, mind you. On the contrary, they are extremely important for setting expectations as to how those characters will behave and interact — and then, in some cases, subverting rather than confirming those expectations. Let’s take a look at how Our World is Ended’s cast presents itself in the early hours of the game as the narrative is getting underway.

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