When returning to a game for a second playthrough, it’s always incredibly satisfying when you manage to complete an objective well ahead of “schedule”.
Despite only certain things carrying over to a New Game Plus run in the various incarnations of Atelier Rorona, you can still bash out a lot of the early game content very easily, leaving you with plenty of time to make money, grind for experience, build up your relationship values and just generally have a good time in this pastel-coloured world.
Hit the jump to see just how quickly I managed to satisfy the second assignment…
Continue reading New Game Plus: Creating Explosives – Atelier Rorona DX #3