When I started this Cover Game feature, I figured that these two games by Shade would be fairly similar to one another.
After all, they’re both third-person shooters featuring cute girls and a certain amount of fanservice to enjoy. Taking games with what I assumed to be a similar “feel” to them as a guideline, I estimated that they’d both be reasonably short affairs that I could romp through quickly.
After 45 hours of pursuing all of Gun Gun Pixies’ endings, I realised that I might have been wrong. After starting the rather more mechanics-centric Bullet Girls Phantasia, I confirmed that yes, indeed, I was very wrong. And, as such, because I want to do a proper job of this… it’s going to take a few articles to do the latter justice. So let’s begin today with a look at how it plays.
Continue reading Bullet Girls Phantasia: Enlisting for Duty
One thing I always like to see is when developers get a bit experimental.
Idea Factory and Compile Heart have always been good at this, and their numerous experiments over the last ten years or so have really allowed them to hone their craft, showing marked improvements from their earlier PS3 titles up until today. And when you partner up with an ensemble like Shade, who, as we’ve already seen, are certainly not averse to doing things a bit differently from the norm, the results can be very interesting indeed.
One such result is Gun Gun Pixies. So let’s take a closer look at what’s going on with this unusual game.
Continue reading Gun Gun Pixies: Tiny Girls, Huge Hearts
This time around, we’re taking a close look at a couple of games from a specific company. The two games aren’t directly related to one another, but they’re both from the same rough “era” of gaming, and I thought they both looked interesting.
The two games are Gun Gun Pixies and Bullet Girls Phantasia from Shade Inc, and I wanted to explore these games not only because they were appealing to me, but because I found the fact that they were developed by Shade to be fascinating.
Not sure who Shade is? That’s what today’s all about. Let’s have a little history lesson.
Continue reading Shade: A Brief History
There’s a convincing argument to be made that a long-running video game franchise has only seen true success when it’s had a video pinball spinoff on a Nintendo platform.
I jest, obviously, but there are a number of fun examples from over the years — primarily direct from Nintendo, it has to be said, what with Metroid, Kirby, Pokémon and Super Mario all getting the bouncing balls treatment.
Senran Kagura is a series about ninja girls, though, so how on Earth could that possibly… oh, you know they’ll find a way. Let’s take a closer look.
Continue reading Senran Kagura Peach Ball: Bump ‘n’ Bounce
The very first release in the Senran Kagura series — one we didn’t get here in the West — focused exclusively on the Hanzou girls’ narrative, which we discussed in detail last time.
It wasn’t until the expanded rerelease Senran Kagura Burst — which we did get in the West, and which forms the basis for Burst Re:Newal — that we got the opportunity to see things from the “other side” by spending some time among the Hebijo girls.
It’s this particular character arc — along with the two optional DLC stories that involve Gessen’s Yumi and Miyabi of “New Hebijo” respectively — that we’ll be exploring in depth today.
Continue reading Senran Kagura Burst Re:Newal: Within the Depths of Shadow
We live in an age where remakes and reboots are very popular. Exactly how that came to be is anyone’s guess — improving technology leading creators to believe they can better realise the original intention of a work, presumably — but regardless of the reasoning, here we are.
Senran Kagura, a series which turned eight years old on Sunday, September 22, 2019 — the Sunday just gone at the time of writing — has been no exception to this, with its most recent “mainline” release in the series being Burst Re:Newal, which first hit Japanese shelves in February of 2018, and followed just under a year later in the West.
Burst Re:Newal, as the name suggests, is a reimagining of the first game in the series — or, more accurately, the expanded second release of that first game, Senran Kagura Burst — and it brings the beginning of the saga to a whole new audience. Let’s take a closer look.
Continue reading Senran Kagura Burst Re:Newal: The Pairing of Sword and Shield
Besides being a cracking series of games that are a lot of fun to enjoy in their own right, a very appealing aspect of the Senran Kagura series for a lot of players is how it encourages creativity.
This has taken a number of different forms over the years, beginning with the simple option to dress the various characters up as you see fit — with these custom appearances being reflected in real-time cutscenes during the game — and gradually evolving into a fully-formed “Diorama” feature where you can arrange and pose characters as you see fit.
Let’s take a look at how Senran Kagura Burst Re:Newal, the next game we’ll be covering here on MoeGamer, handles this side of things.
Continue reading Senran Kagura: Shinobi Creativity