Besides being a cracking series of games that are a lot of fun to enjoy in their own right, a very appealing aspect of the Senran Kagura series for a lot of players is how it encourages creativity.
This has taken a number of different forms over the years, beginning with the simple option to dress the various characters up as you see fit — with these custom appearances being reflected in real-time cutscenes during the game — and gradually evolving into a fully-formed “Diorama” feature where you can arrange and pose characters as you see fit.
Let’s take a look at how Senran Kagura Burst Re:Newal, the next game we’ll be covering here on MoeGamer, handles this side of things.
Continue reading Senran Kagura: Shinobi Creativity
It’s understandable that some people approached Senran Kagura Peach Beach Splash with a certain amount of trepidation prior to its initial release.
After all, here was a series that was supposedly about ninja girls fighting an unseen battle against the otherworldly youma forces, and yet their next game seemed to have them all clad in bikinis having water pistol fights with one another. Sure, the fanservice angle had always been part of the series… but surely, surely we were going a bit off-piste now, right?
Two things. Firstly: Bon Appétit would like a word about going “off-piste”. And secondly: Peach Beach Splash is absolutely a worthy sequel to Estival Versus that sets the series up for what will hopefully be an apocalyptic, climactic finale. In the meantime, though, yes, water guns.
Continue reading Senran Kagura Peach Beach Splash: No Shirt, No Shoes, All Shinobi Shooting
When the Senran Kagura series first launched, I’m not sure anyone could have quite predicted the trajectory it would take.
While some fans lament the fact that the series has deviated somewhat from its original course of “cool female ninjas fight youma, also there are breasts and bums”, I can’t say I’m the slightest bit sorry for the existence of games like Senran Kagura Bon Appétit (also known as Dekamori: Senran Kagura in Japan).
It’s a game that bills itself as a “hyper busty cooking battle”, and gives us the opportunity to see that enormous cast of delightful characters in a rather different context to normal. What’s not to like?
Continue reading Senran Kagura Bon Appétit: The Fastest Route to the Heart
The Gessen girls, introduced in Senran Kagura Shinovi Versus on PlayStation Vita and pretty much a fixture ever since, are certainly a distinctive lot.
Taking a rather different approach to being “good” shinobi than Asuka and friends at Hanzou National Academy, the students of Gessen Girls’ Academy learned everything they know about the world from their adoptive “grandfather” Kurokage.
And that includes their musical tastes, which is reflected in the games’ soundtracks; Gessen girls’ themes make extensive use of Western art music. So I thought that might be interesting to take a closer look at.
Continue reading Senran Kagura: An Almost-Comprehensive Look at Gessen’s Use of Classical Music
Senran Kagura. Now there’s a series we’re no strangers to here on MoeGamer, but it’s been a long time since it graced the Cover Game feature. With the recent release of Peach Ball at the time of writing, I thought it was about time we fixed that.
This Cover Game feature is, as much as anything, me fulfilling a promise to myself; I absolutely love the Senran Kagura series, yet I’ve been falling very behind with it, so I’ve been promising myself for… probably a couple of years now that I’d get caught up!
Since Estival Versus was the first ever Cover Game feature here on MoeGamer back in April of 2016, we’ve had Peach Beach Splash, Burst Re;Newal, Reflexions and Peach Ball, plus a lovely Limited Run Games packaged release of Bon Appetit, a former digital-only title. And, with the exception of Reflexions and a bit of Bon Appetit, I haven’t played (or covered) any of these yet. This leaves me with a fair amount of work to do, but I’m looking forward to it; I hope you enjoy it too.
Continue reading Senran Kagura: Introduction
One of my favourite aspects of being Someone Who Writes About Games is that you occasionally have the opportunity to sit down with the people who created these experiences and pick their brains… or at least exchange some questions with them via email and interpreter!
For me, there’s always been a certain amount of mystique surrounding both game development and the art of bringing a commercial product to market. I’ve felt this way for as long as I can remember — even to this day. It’s an aspect of what is, I guess, childish innocence that I’m keen to never let go of; video games, visual novels and creative works are exciting, and the people who create them are magicians, and I don’t ever want to forget that.
With all that in mind, I was delighted when MangaGamer, localiser and publisher of The Expression: Amrilato’s Western release, agreed to let me have a chat with the developer SukeraSparo and find out a bit more about where this unusual, fascinating title came from.
Continue reading The Expression: Amrilato – Konversacio kun SukeraSparo
A lot of Japanese popular media tends to place adolescent characters in leading roles. There’s a very good reason for this: adolescence is a point in your life where your understanding of the world and your beliefs are at their most fluid and dynamic.
Many dramatic Japanese stories explore the concept of adolescence as a turning point in one’s life. For most people, adolescence is where they truly establish who they really are, how they see the world and how they choose to live in it.
Most of us don’t have to go through an ordeal quite as turbulent as The Expression: Amrilato’s protagonist Rin as part of this journey of discovery, however…
Continue reading The Expression: Amrilato – Nova Vivo de Rin