The prospect of learning a new language is a daunting one for many people — particularly English speakers, who tend to take their language’s position as “default” for granted.
What this means, more often than not, is that if you’re not put in a position where you have to learn a new language, chances are you won’t. There are exceptions to this rule, of course — some people learn a new language to improve their career prospects, some learn to broaden the range of language-dependent arts and entertainment they can engage with and some just do it for fun — but for the most part we, as humans, are rather lazy when it comes to this sort of thing.
When The Expression: Amrilato’s protagonist Rin finds herself in a version of her hometown that seems to be all “wrong”, she soon finds herself learning firsthand what being in a position where you have to learn a new language is like.
Continue reading The Expression: Amrilato – Suddenly Voiceless
Video games have been used as a means of helping people learn things pretty much since the early days of the medium; even the humble Atari 2600 played host to basic spelling and mathematics challenges.
As technology has advanced and creators have become more proficient at using interactive media to tell stories and express themselves, more and more ways to educate people have become readily accessible.
Best of all, people have realised once and for all that we don’t need a hard divide between “games” and “educational software”, so today we find ourselves with titles like SukeraSparo’s The Expression: Amrilato, a visual novel that provides its audience with both a romantic story of blossoming love between two girls, and the opportunity to learn some Esperanto.
Continue reading The Expression: Amrilato – Introduction