One of the most delightful things about the modern video game scene is the fact that a lot of developers are willing to go back to classic hardware and make new games.
In doing so, they can create games that feel authentic thanks to their working within the limitations of the original host platform, but which perhaps incorporate some more modern design sensibilities that the gaming community as a whole has figured out over the years.
Xeno Crisis is an unapologetically old-school arcade-style shooter, designed specifically for the Mega Drive and ported to a variety of platforms. That original Mega Drive version is also available as part of a double-game cartridge (alongside the excellent but very different Tanglewood) for the Evercade retro gaming system, and it’s that version specifically that we’re looking at today.
Continue reading Xeno Crisis: 16-Bit Mayhem
Probably the best thing about Blaze’s Evercade retro gaming platform is the fact that the releases so far have specifically eschewed hugely well-known retro titles in favour of hidden gems, lost treasures and just plain previously unlocalised titles.
A great example of this can be seen on the Namco Museum Collection 2 cartridge. Have you ever heard of Warpman? Chances are, unless you collect Famicom games, probably not; it’s a 1985 Japan-only sequel to a fairly obscure 1981 Namco arcade game called Warp & Warp, also known as Warp Warp for its North American release.
Warpman (and, by extension, Warp & Warp, which it closely resembles in gameplay terms) is a particularly interesting game, because it introduces a specific mechanic that, today, is more commonly associated with a later game from a completely different company. But Namco did it first! So let’s take a closer look.
Continue reading Warpman: Another Lost Namco Treasure