Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.
After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.
Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstream, and the subject of today’s article: Horizon Chase Turbo. Let’s take a look.
Continue reading Horizon Chase Turbo: Top Gear Returns
Fairune and Fairune 2 were originally available as separate games for mobile devices and Nintendo 3DS, but in more recent releases for Switch and Windows PC, you’ll find them packaged as part of the Fairune Collection alongside two pleasant little extras: Fairune Origin and Fairune Blast.
The two titles are fairly self-explanatory — Fairune Origin is essentially the prototype for what would become the first Fairune, while Fairune Blast is a shoot ’em up themed after the series — but they’re both well worth playing in their own right.
Plus they’re pretty interesting in that they essentially represent both the genesis of and the conclusion to the series as a whole — well, that is unless creator Yuumi “Skipmore” Kimura decides to give us any more, of course — so let’s take a closer look at both.
Continue reading Fairune Origin and Blast: Beginning and End
After the first Fairune successfully proved that you can make something that looks convincingly like an action RPG into a two-hour puzzle adventure, the natural next step for creator Yuumi “Skipmore” Kimura was to go bigger.
With that in mind, Fairune 2 is a considerably expanded affair over its predecessor, but maintains the same compelling, enjoyable and oddly relaxing blend of light action RPG elements, item-based puzzle solving and mind-bending navigation brainteasers.
If you’re coming straight from the first one, it might not subvert quite as many expectations as that one did — in that it’s a lot more of “the same” — but it is similarly delightful, and a pleasure to explore. Let’s take a closer look.
Continue reading Fairune 2: It’s Exactly What It Looks Like
Fairune is a game that, at first glance, could be mistaken for an homage to the original The Legend of Zelda, the early Ys games or perhaps even Hydlide if you’re a real hipster.
It’s a top-down open-world game presented in chunky pixel art, in which you defeat enemies by simply running into them. You collect items which allow you to access new areas or provide you with new abilities, and your ultimate aim is to explore the whole world thoroughly until you locate three plot-critical doohickeys, at which point you descend into the final dungeon, rescue the three equally plot-critical fairies, kick the snot out of the Big Bad and then relax, safe in the knowledge of a Job Well Done.
However, it does just a few things a little bit differently to what you might expect from that description. And those little differences are enough to make it a unique experience well worth your time.
Continue reading Fairune: It’s Not What It Looks Like
Remember Columns? Remember how we talked about how chilled out it was, and how it didn’t want to stress you out? Yeah, you can forget all that with its direct follow-up.
Columns II is an example of an approach to sequels that was popular for a short while in the late ’80s and early ’90s: the provision of an experience clearly geared towards expert players, and a distinct case of “the same, but more so, and way harder“.
While Columns wanted everyone to relax and have a fun old time matching coloured gems, Columns II does everything in its power to stress you out at every opportunity. And I both love it and hate it for that!
Continue reading Columns II: The Most Passive-Aggressive Puzzle Game Ever
Say the words “minigame collection” to a modern-day gamer and chances are they will roll their eyes and say something about shovelware, perhaps the Wii.
But we’re not about that sort of negativity here on MoeGamer, particularly because I know that minigame compilations can be an absolute ton of fun, and there are numerous great examples from throughout the years.
One such example is Ichidant-R, the sequel to Tant-R, which in turn was a bizarre spinoff of Bonanza Bros. And wouldn’t you know it? Sega just happens to have released Ichidant-R as part of its excellent Sega Ages collection on Nintendo Switch. Let’s take a closer look.
Continue reading Ichidant-R: Minigame Mayhem
I love a good racing game. And, while the definition of “good racing game” may vary from person to person, in my case that means “ridiculous, physically improbable and probably fatal things happening in realistic-looking environments”.
I have no interest in an accurate simulation of what it’s like to drive a Rover Metro around Donington Park circa 1987, but present me with the opportunity to fling myself off the side of a quarry on a motorbike going over 200 miles per hour while I admire the ruins of ancient Greece passing majestically by beneath me, and I am 100% there.
As you may have surmised, nail’d falls very comfortably and firmly into this latter category.
Continue reading nail’d: Look Out Below