Tag Archives: retro games

Warpman: Another Lost Namco Treasure

Probably the best thing about Blaze’s Evercade retro gaming platform is the fact that the releases so far have specifically eschewed hugely well-known retro titles in favour of hidden gems, lost treasures and just plain previously unlocalised titles.

A great example of this can be seen on the Namco Museum Collection 2 cartridge. Have you ever heard of Warpman? Chances are, unless you collect Famicom games, probably not; it’s a 1985 Japan-only sequel to a fairly obscure 1981 Namco arcade game called Warp & Warp, also known as Warp Warp for its North American release.

Warpman (and, by extension, Warp & Warp, which it closely resembles in gameplay terms) is a particularly interesting game, because it introduces a specific mechanic that, today, is more commonly associated with a later game from a completely different company. But Namco did it first! So let’s take a closer look.

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Atari A to Z: Xirius Defect XXL

In the mood for a good puzzle? Well, fire up the ol’ Atari 8-bit because I’ve got a right cracker for you today.

Xirius Defect XXL is, as the name suggests, an expanded version of Xirius Defect, a modern Atari 8-bit title developed for the ABBUC software competition. This newer version adds a bunch of new levels, tightens up the mechanics (and the explanations thereof) and is an altogether polished package for anyone to enjoy.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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The MoeGamer Podcast: Episode 41 – Inti Creates, We Play

Welcome back! With the recent release of Dragon Marked for Death on PS4, we thought we were long overdue for an Inti Creates love-in on the podcast. Joining me today, as always, is my regular partner in crime, Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

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Around the Network

I forgot to do this again last week, didn’t I? Apologies! The whole “situation in the world right now”, as everyone keeps euphemistically referring to it, is not doing wonders for my sense of time.

Anyway, I’m here now, and I have lots to share. On top of that, there’s a new episode of The MoeGamer Podcast coming your way tomorrow, so please look forward to that.

So pull up a chair, pour yourself a pleasant beverage, and let’s catch up on what you might have missed over the last couple of weeks!

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Atari A to Z Flashback: Human Cannonball

Are you a bad enough dude to fire a small black stick figure out of a cannon into a rough approximation of a water tower?

If so, Human Cannonball for Atari 2600 may be for you. It’s a game probably best described as an early example of a physics puzzle, and it has its roots in the usually competitive “artillery game” genre.

There may not seem like there’s much to this game, but there’s a surprisingly addictive challenge while it maintains your interest. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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Unlike the previous Atelier games that we’ve explored so far, Mana Khemia 2: Fall of Alchemy features two discrete narrative paths to follow, plus an “Extra” path once you’ve cleared them both that provides a “true” ending.

Your first playthrough of the game will likely take about 40 hours or so, but your second run with the other of the two protagonists will go by a little more quickly, since you can carry over almost everything from your first playthrough — including the recipes you’ve previously synthesised to unlock cards in the characters’ Grow Books. Expect to still spend another 20-30 hours though.

The two paths cover similar “macro” events and converge at the very end, but they are presented from very different perspectives, with a completely different set of characters at the forefront of the action and a unique series of events on the more “micro” scale. With that in mind, today we’re going to focus on the route fronted by female protagonist Ulrika, and follow up with male protagonist Raze’s narrative path — and the true ending — in a subsequent part. So grab your books and warm up your cauldron; it’s time to enrol in the Alchemy class.

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Final Fantasy Marathon: The Power of Fire – Final Fantasy III #7

We’re making good progress in our journey through Final Fantasy III, though it hasn’t been an easy ride for our heroes!

No sooner did they think they had successfully taken care of Gutsco the thief, they discover that he wasn’t all that “dealt with” after all, and now it’s down to them to recover the dwarves’ priceless treasure. And perhaps discover the power of fire in the process.

Enjoy the video below, and don’t forget to subscribe on YouTube for more.

Atari ST A to Z: Quadron

So you reckon you’re a Tetris pro, hmm? Well, how would you manage if required to play two overlapping games of Tetris at the same time?

That’s the premise behind public domain release (and game development library showcase) Quadron, a game which takes the classic falling-block action of Tetris into a whole other dimension… and perhaps in not quite the way you might have expected it to!

It’s a mind-frying challenge, to be sure, but there’s definitely fun to be had here if you want to take your puzzling to the next level. Check out the video below, and don’t forget to subscribe on YouTube for more!

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Asteroids 7800: Besteroids?

I was never a huge fan of Asteroids back in the day; I always found the “turn and thrust” controls to be a bit of a challenge to deal with.

That hasn’t stopped me from playing numerous versions of this arcade classic over the years, though, including the Atari 2600 version, the Atari 8-bit version (which was subsequently ported to the 5200), the Atari ST version and two versions of the arcade game. And over time, I’ve come to appreciate this game a lot more than I did as a kid.

One version I’d never had the opportunity to play with, though, was the Atari 7800 incarnation. Now, thanks to the Atari Collection 2 cartridge for the Evercade retro gaming system, I can enjoy this version — which has quickly become my favourite! — any time I want. Hooray!

Continue reading Asteroids 7800: Besteroids?

Atari A to Z: Worms?

EA, lest we forget, stands for “Electronic Arts”. And back in this company’s early days, they really stood by that name, releasing a variety of fascinating, experimental pieces of work that were notably different from a lot of other games at the time.

One great example from EA’s initial batch of five games is Worms?, a take on a cellular automata model known as Paterson’s Worms. In the game, you control between one and four worms in an attempt to capture as much territory as possible by “programming” the worms’ behaviour.

It’s more of a software toy than a “game” as such, but there’s a lot of fun to be had here — particularly if you enjoy creating interesting patterns through judicious application of mathematics. Find out more in the video below, and don’t forget to subscribe on YouTube for more.

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