Tag Archives: Asteroids

Asteroids 7800: Besteroids?

I was never a huge fan of Asteroids back in the day; I always found the “turn and thrust” controls to be a bit of a challenge to deal with.

That hasn’t stopped me from playing numerous versions of this arcade classic over the years, though, including the Atari 2600 version, the Atari 8-bit version (which was subsequently ported to the 5200), the Atari ST version and two versions of the arcade game. And over time, I’ve come to appreciate this game a lot more than I did as a kid.

One version I’d never had the opportunity to play with, though, was the Atari 7800 incarnation. Now, thanks to the Atari Collection 2 cartridge for the Evercade retro gaming system, I can enjoy this version — which has quickly become my favourite! — any time I want. Hooray!

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Atari A to Z Flashback: Asteroids (5200)

Hey look everybody, it’s Asteroids! Again. You’ll be pleased to hear that this is the last time Asteroids appears in the Atari Flashback Classics compilation, at least.

Today we’re looking at the Atari 5200 version of the game, which didn’t actually see a commercial release despite originally being intended as a launch title for the platform. It’s based closely on the version released for Atari 8-bit computers, and is a solid adaptation of the formula for 1-4 players simultaneously.

I didn’t like this all that much when I was kid (primarily because I was bobbins at it) but nowadays I find its chunky shooting action rather satisfying!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Asteroids (2600)

It’s that time again: the time when we strap ourselves into a small triangle and blast some space rocks into increasingly smaller space rocks until they disappear.

Yes, it’s Asteroids again, this time in its Atari 2600 incarnation. This was a well-regarded port at the time of original release, and noteworthy from a historical perspective for being one of the first games to make use of “bank-switching”, allowing for higher-capacity cartridges that made use of more data. Asteroids for 2600 is twice the size of earlier 2600 games at a mighty 8K!

It also offers “66 video games”. Can’t say better value than that, can you? Even if there’s actually only 33 video games, and they’re all very similar to one another…

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Space Duel

How do you make Asteroids better in a more substantial way than just adding “Deluxe” to the name and making it look a bit nicer? Start by chaining two ships together and work from there.

Atari’s Space Duel was designed as another successor to Asteroids after the aforementioned Asteroids Deluxe regrettably failed to replicate the success and popularity of its influential predecessor. Featuring several ways to play — including both cooperative and competitive two-player modes — it’s a more obvious step forward than Deluxe was.

Don’t let the name fool you as it did me for many years, however; this game can very much be enjoyed single-player, and in one of its modes in particular provides an absolutely unique shooter experience that is well worth giving a go for yourself.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Gravitar

We all know “harder than Dark Souls” is a cliche today. If you really want to show your hipster retro gaming cred, describe something as being “harder than Gravitar”.

Gravitar is indeed monstrously difficult, at least partly because of its “turn and thrust” control scheme, but there’s an undeniably addictive quality that keeps you wanting to play just once more… just once more and you might nail that level you nearly completed… just once more and you might beat that high score…

I may have a problem. And I’m pretty sure Gravitar caused it.

Find a full archive of all the Atari A to Z videos on the official site.