Tag Archives: mechanics

Atelier Rorona: The Alchemist of Arland – A New Generation of Alchemy

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In the previous part of this feature, we took a high-level look at how Atelier Rorona: The Alchemist of Arland represented a return to the Atelier series’ roots, after Gust experimented with the formula quite a bit throughout the latter days of the PS2 era.

Today, we’re going to examine one of the main ways that the game combines this “traditional” feel with more complex, in-depth and modern mechanics: its revamped alchemy system. As the centrepiece of the Atelier series as a whole, this has always been where Gust has been at its most experimental and iterative, building on the best aspects of what had come before while casting aside the things that didn’t work quite so well or which couldn’t practically be fleshed out any further.

While Atelier Rorona: The Alchemist of Arland’s alchemy system is distinctive in its own right, it also clearly learns a lot of lessons from what immediately preceded it. So get that fire lit under your cauldron, and let’s get cookin’!

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Mappy: Your Move, Cat

Mappy is perhaps not one of Namco’s most well-known arcade games from the early days — here in the West, anyway — but it’s still one that the company frequently acknowledges and pays tribute to.

Many of the cars in the Ridge Racer series feature “sponsorship” by the series, for example, and the first Mappy title, which we’re concerned with today, was successful enough to spawn several sequels. There was even an animated series made in 2013 as part of Namco’s ShiftyLook initiative, but sadly this is no longer officially available.

Whether you’re a longstanding fan of the series or a newcomer, you can now enjoy the original Mappy’s NES port as part of the Namco Museum Collection 1 for the Evercade retro gaming platform. So let’s take a closer look!

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Ninja Golf: Hitting the Links (And Everyone Who Stands in Your Way)

One of the things I’ve always been rather fond of from the ’80s and early ’90s is how literal a lot of video game titles were, particularly on Atari consoles.

In Casino, you play casino games. In Race, you race. In Canyon Bomber, you bomb a canyon. And in Ninja Golf, you are a ninja who plays golf.

No, I’m not making that last one up. Indeed, for many people this 1990 release from BlueSky Software (who would later go on to develop Shadowrun and the two Vectorman games for Sega Mega Drive) is one of the crown jewels of the underappreciated Atari 7800’s library. And now you, too, can experience its highly entertaining gameplay thanks to the Evercade retro gaming system and its Atari Collection 1 cartridge!

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The MoeGamer Podcast: Episode 42 – The Never-Ending Arcade

Welcome to another podcast! My good friend Chris Caskie of MrGilderPixels and I have been very much enjoying the Evercade retro gaming system from Blaze, so we thought we’d make a podcast about it.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 42 – The Never-Ending Arcade

Atelier Rorona: The Alchemist of Arland – A Matter of Time

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A year after Mana Khemia 2: Fall of Alchemy bid a fond (and very late) farewell to the PlayStation 2, the Atelier series finally entered the high-definition era with the 2009 Japanese release of Atelier Rorona: The Alchemist of Arland for PlayStation 3.

Since the original release of the game and its 2010 localisation, we’ve seen a few other versions. In 2013, Atelier Rorona Plus revamped the entire game for PlayStation 3 and Vita with the graphics engine and alchemy mechanics from Atelier Meruru: The Apprentice of Arland, the third game in the Arland trilogy. In 2015, Japan got a peculiar chibified remake for Nintendo 3DS. And then in 2018, Atelier Rorona DX, a port of Atelier Rorona Plus that included all its downloadable content, was released for Nintendo Switch, PlayStation 4 and Windows PC.

From hereon, we’ll primarily be looking at Atelier Rorona DX, since that is the most readily accessible version at the time of writing — but most of what we’ll talk about applies to all the different versions. So grab your Basket and let’s begin a whole new adventure!

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Double Dragon: Defining the Brawler

Every gaming genre out there has that one title that helped to codify — if not establish — conventions that would continue to be followed for many years to come.

For the beat ’em up genre, that game was Technos’ Double Dragon, a title that is widely regarded to have kicked off something of a “golden age” for the genre with its innovative mechanics, simultaneous two-player action and large, chunky sprites. It also got an NES version developed by Technos themselves which doesn’t get talked about nearly as much. Which is a shame, because it’s an interesting game and most certainly isn’t just a straightforward attempt to ape the arcade machine on limited hardware.

Fortunately, we can now enjoy this intriguing take on a classic in a couple of readily available ways if you don’t have an NES to hand: via the Double Dragon and Kunio-Kun bundle released for modern consoles by Arc System Works, and as part of the Technos Collection 1 cartridge for the Evercade retro gaming platform.

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Battleship: B4 U H8

Remember Battleship? ‘Course you do. It’s the game parents use to teach kids about grid references, and a game that, despite being regarded as an all-time classic, has all the tactical depth of playing “Guess What Number I’m Thinking Of”.

Do you remember the 2012 movie, though? It had Rihanna in it. Also aliens. And there was a video game adaptation for Xbox 360 and PlayStation 3, developed by Double Helix and published by Activision. Both were pretty roundly panned by critics at the time of original release for being seemingly stupid ideas that had very little to do with the source material they were supposedly based on.

With the seventh generation of video game consoles rapidly entering “retro” territory, you can now pick up unpopular, poorly received, critically maligned titles like Battleship for less than a fiver. And you know how much I love a good unpopular, poorly received, critically maligned title, particularly when you can divorce it from its original context and enjoy it on its own terms. So let’s take a closer look at Battleship.

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The Immortal: How To Kill Your Wizard

If you are a glutton for punishment, or just feel that modern video games are a touch on the easy and/or fair side for you, it’s high time you checked out Will Harvey’s classic 1990 title, The Immortal.

As it happens, at the time of writing it’s just become easily accessible in not one, but two different places: you can now play the NES version as part of a Nintendo Switch Online subscription, and the Mega Drive version appears as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system.

It’s the latter version we’ll be focusing on today, but expect similar amounts of death in both. Roll up your sleeves, and let’s get mortal.

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The Brainies: Furry Balls

As we’ve seen a number of times already at this point, Blaze’s Evercade retro gaming platform is home to a wide variety of obscure titles that many people probably haven’t played — and which certainly haven’t been rereleased many times over the years.

Some great examples can be found on the two Interplay Collection cartridges, which include not only games that are associated with Interplay themselves, but also titles hailing from developers that subsequently ended up under the Interplay umbrella.

Interplay Collection 2, for example, plays host to a rather entertaining puzzle game featuring small, round, furry creatures. Let’s take a closer look at The Brainies, also known in some territories as Tiny Skweeks or The Tinies.

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Warpman: Another Lost Namco Treasure

Probably the best thing about Blaze’s Evercade retro gaming platform is the fact that the releases so far have specifically eschewed hugely well-known retro titles in favour of hidden gems, lost treasures and just plain previously unlocalised titles.

A great example of this can be seen on the Namco Museum Collection 2 cartridge. Have you ever heard of Warpman? Chances are, unless you collect Famicom games, probably not; it’s a 1985 Japan-only sequel to a fairly obscure 1981 Namco arcade game called Warp & Warp, also known as Warp Warp for its North American release.

Warpman (and, by extension, Warp & Warp, which it closely resembles in gameplay terms) is a particularly interesting game, because it introduces a specific mechanic that, today, is more commonly associated with a later game from a completely different company. But Namco did it first! So let’s take a closer look.

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