Every gaming genre out there has that one title that helped to codify — if not establish — conventions that would continue to be followed for many years to come.
For the beat ’em up genre, that game was Technos’ Double Dragon, a title that is widely regarded to have kicked off something of a “golden age” for the genre with its innovative mechanics, simultaneous two-player action and large, chunky sprites. It also got an NES version developed by Technos themselves which doesn’t get talked about nearly as much. Which is a shame, because it’s an interesting game and most certainly isn’t just a straightforward attempt to ape the arcade machine on limited hardware.
Fortunately, we can now enjoy this intriguing take on a classic in a couple of readily available ways if you don’t have an NES to hand: via the Double Dragon and Kunio-Kun bundle released for modern consoles by Arc System Works, and as part of the Technos Collection 1 cartridge for the Evercade retro gaming platform.
Continue reading Double Dragon: Defining the Brawler
After a mildly chaotic start to the year, we’re back with an all-new podcast, featuring my good self and Mr Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 34 – Acid Bass, Smack Around the Face
Today’s Atari ST title is a good example of the general standard of arcade conversions during the 16-bit home computer era.
Technos Japan’s Double Dragon II is a classic of the beat ’em up genre with good reason, and the Atari ST port wasn’t awful — compare it to footage of the arcade original and you’ll see that graphically, at least, it’s surprisingly close.
Like many arcade conversions of the era, though, it was missing a few features… like the background music from the original game. There are many possible reasons this might have been the case — most likely it was either the fact that the ST’s sound chip was never really up to the job of doing sound effects and music simultaneously, or that many of these Western-developed home computer ports of the era were put together from scratch rather than being able to make use of the arcade machine’s original code and audio-visual assets.
Either way, it’s far from an amazing game from the Atari ST, but it’s a good time if you’re looking for some brawler action, or just to experience what an arcade conversion of the era was like.
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This article is one chapter of a multi-part Cover Game feature!
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The Senran Kagura series as a whole primarily has its roots in the brawler or beat ’em up genre, and while it draws mechanical influences from both classics in the field and contemporaries, it very much has its own identity.
Exactly how Senran Kagura channels the brawler genre has evolved somewhat over the game’s several installments. The first game in the series, Senran Kagura Burst, is most recognisable as a classic-style beat ’em up, but while all the subsequent entries make shifts into 3D to varying degrees, the fundamentals remain quite similar.
To understand the mechanics on display in Senran Kagura Estival Versus, it pays to look at the history of the genre as well as more modern contemporaries. So that’s exactly what we’re going to do.
Continue reading Senran Kagura Estival Versus: Historical Context and Mechanics