Tag Archives: gameplay

short;Play: Warriors Orochi 2

Now I’m starting to explore Warriors Orochi 3 Ultimate, here’s a brief look at the game we’ve just left behind: Warriors Orochi 2.

Warriors Orochi 2 was received fairly poorly in the West, largely because the West doesn’t really know how to review Warriors games — but also because at first glance, it seems very similar to the first Warriors Orochi. Delve into it a little deeper, though, and you’ll find an interesting character progression system that can devour a significant chunk of your life if you let it!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Xeno Crisis: 16-Bit Mayhem

One of the most delightful things about the modern video game scene is the fact that a lot of developers are willing to go back to classic hardware and make new games.

In doing so, they can create games that feel authentic thanks to their working within the limitations of the original host platform, but which perhaps incorporate some more modern design sensibilities that the gaming community as a whole has figured out over the years.

Xeno Crisis is an unapologetically old-school arcade-style shooter, designed specifically for the Mega Drive and ported to a variety of platforms. That original Mega Drive version is also available as part of a double-game cartridge (alongside the excellent but very different Tanglewoodfor the Evercade retro gaming system, and it’s that version specifically that we’re looking at today.

Continue reading Xeno Crisis: 16-Bit Mayhem

Atari A to Z Flashback: RealSports Basketball

As we’ve seen a few times already on this series, one of the great things about the Atari Flashback Classics collection is that it provides an official way to enjoy some games that never got released back in the day.

One such example is RealSports Basketball for both Atari 2600 and Atari 5200, neither of which made it to release back in the day despite being listed on Atari’s schedules up until quite late. The great “video game crash” of 1983 probably didn’t help matters, but… well, make your own mind up.

Check out the 2600 version in the video below, and don’t forget to subscribe on YouTube for more!

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Atelier Lulua: The Scion of Arland – Fourth-Generation Alchemy

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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Given that there was a gap of eight years and six games between Atelier Meruru: The Apprentice of Arland and Atelier Lulua: The Scion of Arland, it will doubtless not surprise you to learn that the latter’s mechanics aren’t just a rehash of the former’s.

Instead, upon the game’s initial announcement in Japan’s Weekly Famitsu, Gust revealed that the new game would feature an alchemy system that blended elements of the classic Arland games with more recent additions to the formula — specifically, incorporating some elements that had proven popular from the primarily PS4-based Mysterious series.

The result is a mechanical core to the game that is accessible to newcomers but filled with a considerable amount of hidden depth — and which feels fresh and interesting to series veterans, even if they’re coming to Atelier Lulua directly from the previous three Arland games. Let’s take a closer look.

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Evercade A to Z: Super Robin Hood

The Oliver Twins are, it’s fair to say, probably best known for their Dizzy series of arcade adventures on 8- and 16-bit home computers. But they made a bunch of other interesting games, too.

Super Robin Hood for NES is a reimagining of the twins’ very first commercially successful game, originally released for Amstrad CPC. It’s a fun platformer that gives you a sense of freely exploring an interesting environment, despite it actually leading you on a linear path from start to finish.

Check it out in the video below, read my writeup for more information — and, of course, don’t forget to subscribe on YouTube for more!

Quantum Theory: Tower Toppler

The longer I run this site, the more it becomes clear that immediate, embargoed, day-one reviews of video games haven’t been doing a lot of titles justice for a very long time now — right back to the PlayStation 2 era at the very least, and probably beyond.

The trouble is, thanks to the Metacritic-fuelled world we live in, if a game scores poorly in those initial reviews, in most cases it is doomed to languish in obscurity, even if there are interesting things to say about it. There are occasional outliers — the wonderful Nier is probably the best example — but for every game that manages to claw its way out of the darkness to get some degree of recognition, there are myriad others destined to be forgotten.

Which brings us to Quantum Theory, a third-person shooter developed by the people behind the Project Zero series. Almost universally panned by Western reviewers on its original release in 2010, this is not a game that anyone looks back on particularly fondly — or at all, in most cases. But I thought it sounded interesting. And you know what? It is. Let’s take a closer look.

Continue reading Quantum Theory: Tower Toppler

Atari ST A to Z: Karting Grand Prix

Sometimes, it’s good to play a genuinely awful game just to remind yourself how good we have it most of the time. And sometimes you end up very pleasantly surprised.

Sometimes, though, a game is just irredeemably terrible and no amount of positive intention will save it. Sadly, such is the case with Karting Grand Prix for Atari ST by Anco — though I will add a disclaimer at this point. This video was based off the version of the game that Automation archived among their enormous collection of floppy disk menus, and is seemingly an incomplete or earlier version of the game; the final retail release does run slightly faster, but that doesn’t do much to rescue this absolute tyre fire.

Enjoy my suffering in the video below, and don’t forget to subscribe on YouTube for happier times!

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short;Play: TimeSplitters 2

You asked for it, and I… was going to do it anyway, but here it is! TimeSplitters 2, one of the finest console first-person shooters ever created — and indeed one of my favourite games of all time.

TimeSplitters 2 took everything that was good about the first game and provided more. Much, much more. We have a story mode that is much closer to what its spiritual predecessors GoldenEye and Perfect Dark provided on the Nintendo 64. We have a more structured single-player experience for the “arcade” mode. We have a wide variety of weird and wonderful challenges. And we have many, many, many characters to collect.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Super Double Dragon: An Unfinished Symphony

Despite being the franchise that pretty much defined a whole genre, the Double Dragon series has had its share of troubles over the years.

One particularly troubled installment was 1992’s fourth game in the series, known as Super Double Dragon in the West, and Return of Double Dragon in its slightly enhanced Japanese release. This Super NES-exclusive title suffered from an all-too-common problem in the games industry that we still see to this day: the developers being forced to rush the game out before it was completely finished.

Even the enhanced Japanese release was missing some of the material that was originally supposed to be in the game, but for now it remains the definitive version of the game. Lucky that we now have easy access to this version thanks to the Technos Collection 1 cartridge for the Evercade retro gaming system, then, isn’t it?

Continue reading Super Double Dragon: An Unfinished Symphony

The MoeGamer Podcast: Episode 45 – One Hell of a Year

Welcome to the obligatory podcast-format end-of-the-year roundup! I’m joined for this exploration of a year we’ll all remember for quite some time by, as always, Chris Caskie of CCaskieArt.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 45 – One Hell of a Year