It’s New Year’s Eve! In fact, as I type this, it’s New Year’s Day in some places around the world, so if that’s the case, uh, happy new year, and I hope 2021 looks better than the rancid 12 months we’ve all just endured.
As is tradition for video gaming-related websites, it is obligatory for me to declare some sort of “game of the year” before 2020 ends, and as I’m someone who likes to be awkward and do things differently, I am counting “games of 2020” as “games I played and/or covered on MoeGamer in 2020” rather than necessarily “games that released in 2020”. My site, my rules — but hopefully you’ll find some fun things to check out along the way!
Hit the jump and let’s get started then — and note that these are (probably) in no particular order; I’m just noting them down as they come to mind!
Continue reading The MoeGamer Top 10 of 2020
Welcome to the obligatory podcast-format end-of-the-year roundup! I’m joined for this exploration of a year we’ll all remember for quite some time by, as always, Chris Caskie of CCaskieArt.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Enjoy the podcast in video and audio formats below:
And hit the jump for show notes!
Continue reading The MoeGamer Podcast: Episode 45 – One Hell of a Year
I reviewed this game over at Nintendo Life — please go support my work over there, then join me back here to delve into the game in more detail!
It’s abundantly clear when you’re experiencing a creative work that was genuinely special to the people who made it.
The end result of such a passion project might be scraggy around the edges, it might not be technically perfect and you can probably find things that are “better”, whatever that means… but for me, finding something with genuine heart and soul will always trump big budgets and technical efficiency.
And so we come to Dead or School from Studio Nanafushi, a passion project that certainly still has a few scraggy edges even after two years in Early Access on PC… but a game that captured and maintained my attention from the moment I booted it up to the time the last of the credits scrolled off the screen. Let’s take a closer look.
Continue reading Dead or School: A Passion Project Pays Off