Helicopters are cool. At least they used to be in the ’80s and early ’90s. I’m not sure we’d get a TV show where the helicopter was the star today.
Anyway, with how fashionable helicopters were in this time period, it’s not surprising that we got a fair few video games where helicopters played a leading role. And one such example was FireHawk, developed by the Oliver Twins and published by Codemasters and Camerica in 1991 as an unlicensed cartridge for the Nintendo Entertainment System.
It’s not one of the Oliver Twins’ better-known pieces of work, but it is a fun time. And, as luck would have it, we now have easy access to it as part of the Oliver Twins Collection for the Evercade retro gaming platform. So let’s take a closer look!
Continue reading FireHawk: Lafia Strike
The Oliver Twins are, it’s fair to say, probably best known for their Dizzy series of arcade adventures on 8- and 16-bit home computers. But they made a bunch of other interesting games, too.
Super Robin Hood for NES is a reimagining of the twins’ very first commercially successful game, originally released for Amstrad CPC. It’s a fun platformer that gives you a sense of freely exploring an interesting environment, despite it actually leading you on a linear path from start to finish.
Check it out in the video below, read my writeup for more information — and, of course, don’t forget to subscribe on YouTube for more!
The Oliver Twins are an important part of British gaming history, and Super Robin Hood is a particularly noteworthy title — its original incarnation on the Amstrad CPC was the duo’s first commercially successful game, and the first of many games Codemasters would publish for them.
The version of Super Robin Hood we find on the Oliver Twins Collection cartridge for Blaze’s Evercade retro gaming system is a substantial reimagining of this game rather than a note-for-note remake. The original Amstrad CPC version came out in 1986 while the twins were still at school, whereas the NES incarnation found on the Evercade cart hit the market in 1992. This was after the boys had decided to do this programming thing full time — and after they’d really figured out a few things about what makes a solid game from a design perspective. At least their poor old CPC didn’t have to work 23-hour days any more!
While the twins’ myriad Dizzy titles are their more well-known work, there’s a lot to like about Super Robin Hood — particularly this later reimagining. So let’s take a closer look!
Continue reading Super Robin Hood: Feared By the Bad, Loved By the Good